Alawarfr robins quest a legend is born101


valid until 2018/1/23

Temporada alawarfr robins quest a legend is born windows

29.01.2018 – Move forward to the treasure cave. Put each one in place, then click to stick it.

Gmail sign alawarfr robins quest a legend is born 100 movies all

Alawarfr robins quest a legend is born

What’s New?

1. 3Pull the Bell Rings. Find the remaining objects and the three planks, three countries, alphabet dials and the arm of Vishnu will be added to the inventory.
2. 5Rotate the discs to create the pattern shown below: Examine the left door to meet George Woodsmith.The following hotspots are available:

3. 4A new Task has been added to the upper left corner: Look for sparkles first.The Dragons are marked in pink. Click anywhere in the door area N.

Alawarfr robins quest a legend is born free download

Alawarfr robins quest a legend is born

4. 4You should now be back on the main view of the Ship Deck.Alawarfr robins quest a legend is bornExamine the symbols at the top of the altar. Various inspired quests and puzzles which are integral to the game of helping your fellow Brits and your husband.

5. 8Find the remaining objects on the list and the pie ingredients, cloth, small gear and cloth will be added to the inventory. Take the rod from the anvil.

6. 8Find the objects shown below:

7. 6Done with a good sense of humor and attention to detail.

Windows alawarfr robins quest a legend is born logiciel telechargement gratuit

Alawarfr robins quest a legend is born

User Reviews & Rating

8. 2This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Robin’s Quest:

Alawarfr robins quest a legend is born segundos canal mexico

9. The Cart will catch on fire, and the Guards will run away.

Alawarfr robins quest a legend is born

10. 4If you would like to replay with different Find Lists, start a new Profile. Once the House is completed, Mr.

11. 7Move the hat and take the ten gold pieces.

12. The Church Basement Altar is now clear.

Alawarfr robins quest a legend is born office 2010

Alawarfr robins quest a legend is born

13. 6Your username will be displayed on your review. Use the throne key in the keyhole and then select the key to open the door to the treasure cave.

Bit windows alawarfr robins quest a legend is born 100 dollar bill

14. 6Climb up to the sawmill tower.

I just had too much fun to care! So clever how the devs fashioned this. The voice-overs are superb Robin’s voice sounds much like Zelena’s from Once Upon a Time- the TV show and there are a lot of humorous bits in the game where I broke out in a laugh.

The characters are engaging and endearing, and I also enjoyed eavesdropping on their conversations. Just one of many little touches that made the experience memorable.

I can’t say enough good things about this game. It will be one I play over and over again. It just leaves you with a good, cozy feeling as you play, with never a dull moment – and I really prefer games that achieve that goal.

I am a woman with two grown children and am a strong period drama lover. I don’t consider myself a beginner either- not after the many games I’ve played on here! Robin is a woman and not only has to fight to right the oppression of the Brits but help her husband escape from prison.

Very well done – it is as believable as the original tale. While on her quest, various villagers will ask her help in getting their money back. Your hints are in the form of fireflies and you can capture additional ones to replenish them when they dwindle.

As with the tale, Robin forms a band of Merry Men, each with their own skill. Robin also has to rip down her wanted posters 62 and help her Merry Men find the pieces of their Pardons from the king.

Most of the puzzles have a purpose, such as helping to build a wall or baking a pie to distract the guards you just happened to overhear them talking about how they snitched pies from the baker while you are in his shop. An average length game with 16 chapters of an old tale.

Various inspired quests and puzzles which are integral to the game of helping your fellow Brits and your husband. Done with a good sense of humor and attention to detail.

Great storyline, fitting music, good puzzles, quaint characters Please more like this!! Rated 5 out of 5 by nospaceleft from Quite enjoyable! The storyline is a nice little twist on Robin Hood. Although the gameplay is pretty straight forward, it was never boring or tedious.

There was just enough thinking required to keep it interesting and none of the puzzles were too hard. It was also nice to have well-lit scenes!! I like the “finished” notice on each area However, this is not a game for those who want a challenge, but if you’d like to spend a few hours with a relaxing, interesting game Personally, I don’t play for scores or achievements but for relaxing and still using my mind instead of TV zombie Rated 5 out of 5 by BirdLover89 from Cute This was a really cute, enjoyable game, and not dark and gory like so many of the games.

This was so much fun to play. I liked the little puzzles, and I liked that it showed when an area was cleared. Featuring a fresh and original reimagining of the classic tale, Robin’s Quest offers an experience unlike any other!

The graphics are beautiful. There is a nice mixture of Hidden Objects and puzzles that move the plot along. I saw the title and was really hoping it was a sequel. Sign in or create a new Alawar account to access the site.

Enter e-mail or phone number: Login via social network. Create a new Alawar account or sign in to access the site. The password can be restored using the email or phone number provided during registration?

Go down the aisle to the Church Front. Pull aside the Curtain A above where Little John is sitting to reveal a puzzle. Rotate the disks so that the color pieces are on the circles of the same color as shown in the screenshot.

The yellow pieces look olive. When you have collected everything, you will probably want to go through the Door to the Church Staircase. However, first you need to go back to the Market and see the Fish Vendor, as you need a Knife that he has.

Exit all the way to the Town Center, then click on the Market sign on the left to go there. The Fish Vendor is in the righthand stall. The Fish will be automatically laid out on the Counter 2. Now anytime you want to trade you have to put your Fish in the left scale 3 until they equal the weight of the object on the right scale.

You can tell the weight is correct when the arrow on the scale 4 is pointing straight down. Go back to the Church Staircase. Move the Tapestry B on the left, revealing a stone sticking out. This will reveal Flaming Arrows.

Take them, and you will have the Burning Arrow Special Ability. Zoom in on the Door C you can see down the stairs to trigger a puzzle. The door will unlock, and you will have access to the Church Basement.

Shoot an Arrow at the Lantern on the ceiling. Zoom in on the Bookcase E on the left. Notice the Symbols G at the very top of the Altar. They will be copied to your Journal.

Zoom in on a puzzle H on the back of the Altar. The pieces cannot be rotated. Use the pieces to create a connected pipe with no dead ends. The piece with no pipes can be used on the upper left. See the screenshot for our solution.

A line of Oil will descend from the ceiling, making a pool of Oil I on the Altar. The Pi Symbol is marked in yellow. The Infinity Symbol looks like a number 8 lying on its side. The FISH are marked in cyan. One of the FISH is on the right outside of the box.

The Dragons are marked in pink. The Scrolls are marked in blue-gray. The Butterflies are marked in dark green. The Church Basement Altar is now clear. Go back to the Church Front and give him his pardon.

He will join your gang, adding the Special Ability of Strength. Return to the Bell Tower Hatch. You got the Oil in the Church Basement Altar. Now you can use a Flaming Arrow on the Trapdoor. This will clear the area. Click on the open trapdoor K to enter the Bell Tower room.

Pull the Bell Rings. Click on the right where the sparkles are to zoom in on a puzzle. Ring the Bells L. The Bishop will come out of hiding. Zoom in on the left Bookcase. Put the missing BOOK in place. Remember the Symbols at the top of the Church Basement Altar?

They are also in your Journal. Click on the Books that have the matching symbols: Sun, Star, Left-Facing Moon. Click to collect it. Go back out to the Town Center.

Time Out for Gold Once you have the Burning Arrow and Strength Power, you can go back to some previous scenes and pick up extra gold pieces. She will tell you about a problem at the Docks. Agree to help her.

Before you go, stop at the Fish Vendor. Now visit the Blacksmith. Once it melts, take it out with the Tongs and put it on the Anvil. The Cart Puller will come up the path and fall into the hole. Zoom in on the side of the Cart to see a Hidden Object Scene.

There are many bottles in the scene, but the only ones that count as Wine Bottles have long necks. We have marked them in orange. The Ring is marked in yellow. They can be any color. Exit to the Docks.

Remember you have to talk to him before you can give him his pardon. Go back to the Church, climb the stairs, and click on the trap door in the ceiling to climb through.

Continue on to the Ship Deck C. If Alan A Dale has not joined your party yet, go back to the Docks and get him. We have marked the 3 Swords in blue. We have marked the Coins in dark green.

One of the Boots is floating in the water to the right of the ship. You should now be back on the main view of the Ship Deck. There is a Dinner Order stuck next to the Oven H.

It has the initials JIB on it, and will go into your Journal. Zoom in on the Hidden Object Scene in the Oven. The Candlesticks are marked in orange. Each Dial will only go on one spot. Note that the red arrow for the B is at the bottom of the dial, so the letter appears upside down.

Open the Door Handle. Zoom in on the Statuette I on the right shelf. You will have to click once for each arm. Click each arm one more time to move it into position. The Bookcase will swing open, revealing the Captain.

If you have been following the walkthrough, these are the last two pieces you need. If not, go get the first 5 pieces and then return. He will join your band, giving you the Special Ability Sneak.

Zoom in on the Chest K on the left. It is missing some lock pieces. You must set the inner ring so that the symbol that looks like a T is at the top and the outer ring so that the symbol that looks like an O with a dot in it is at the top.

The lock will open. Zoom in on the Chest. The Pipe is marked in yellow. The five Rings are marked in blue. The only Bottle that counts is a wine bottle on the far right. Zoom in on the Globe. They will scatter around the edges.

Put each one in place, then click to stick it. They will orient themselves. Return to the Market by going to the Docks, the Path, and the Market. This completes the Market Quest. Marley who is standing on the left side of the Town Center.

As long as you have Will Scarlett with you, you will be able to enter the Marley House behind her. Marley, who is sitting on the ground. He needs wood to finish his home. You need 8 total. Zoom in on the Hidden Object Scene on the right A.

The Birdhouses are marked in yellow. The Hand Fans are marked in dark green. The Pipe is a tan smoking pipe on the lower right. Zoom in on the House B. This is a jigsaw puzzle. Once the House is completed, Mr.

Marley will unlock the Gate. Go through the Gate C to the Sawmill Road. There is a Cart in the distance. You need to set a trap for it. When the Cart pulls up, Little John will distract the man.

This will unlock the path to the Sawmill. After the man leaves, exit at the far end F where you first saw the Cart. Zoom in on the Water Wheel. This unlocks the Saw Mill Floor H.

First, though, go up the Logging Road G. Zoom in on the Hidden Object Scene on the left.

Download administrator alawarfr robins quest a legend is born for download

Help Robin become a champion of the people when you play Robin’s Quest: Move forward to the logging lake and take the two posters and the pardon.Read more Become a champion of the people as you rob from the rich and give to the poor! Shoot arrows at the hanging rocks above the exit to capture Prince John and complete the game:Rotate the discs to create the pattern shown below: Zoom in on the tray of Keys C.

Gto alawarfr robins quest a legend is born wheels torrents

Alawarfr robins quest a legend is born

LATEST NEWS

Program alawarfr robins quest a legend is born rqzane pesni

Alawarfr robins quest a legend is born

User Reviews & Rating

8. 8Exit to the Castle Hall, then the Throne Room. This completes the Market Quest.

Tons mais alawarfr robins quest a legend is born full for windows

9. Use your keen eye and puzzle skills to search scenes, collect useful items, play mini-games, and fight tyranny!

Alawarfr robins quest a legend is born

10. 6General Tips for the Inventory Tasks This game has many adventure elements where you must complete tasks important to the story, like opening a locked chest. However, first you need to go back to the Market and see the Fish Vendor, as you need a Knife that he has.

11. 1Start to go through the door K and Friar Tuck will appear to help you.

12. Enter the barn and use the strength ability on the anvil:

Problems alawarfr robins quest a legend is born windows

Alawarfr robins quest a legend is born

13. 5Examine the billboard and take the wanted poster. Find the golden disc:

Alawarfr robins quest a legend is born gauge

14. 6This will open the medallion of Special Abilities. Examine the cart to enter a hidden object scene.

Go back to the Church Staircase. Move the Tapestry B on the left, revealing a stone sticking out. This will reveal Flaming Arrows. Take them, and you will have the Burning Arrow Special Ability.

Zoom in on the Door C you can see down the stairs to trigger a puzzle. The door will unlock, and you will have access to the Church Basement. Shoot an Arrow at the Lantern on the ceiling.

Zoom in on the Bookcase E on the left. Notice the Symbols G at the very top of the Altar. They will be copied to your Journal. Zoom in on a puzzle H on the back of the Altar. The pieces cannot be rotated.

Use the pieces to create a connected pipe with no dead ends. The piece with no pipes can be used on the upper left. See the screenshot for our solution. A line of Oil will descend from the ceiling, making a pool of Oil I on the Altar.

The Pi Symbol is marked in yellow. The Infinity Symbol looks like a number 8 lying on its side. The FISH are marked in cyan. One of the FISH is on the right outside of the box. The Dragons are marked in pink.

The Scrolls are marked in blue-gray. The Butterflies are marked in dark green. The Church Basement Altar is now clear. Go back to the Church Front and give him his pardon. He will join your gang, adding the Special Ability of Strength.

Return to the Bell Tower Hatch. You got the Oil in the Church Basement Altar. Now you can use a Flaming Arrow on the Trapdoor. This will clear the area. Click on the open trapdoor K to enter the Bell Tower room.

Pull the Bell Rings. Click on the right where the sparkles are to zoom in on a puzzle. Ring the Bells L. The Bishop will come out of hiding. Zoom in on the left Bookcase. Put the missing BOOK in place.

Remember the Symbols at the top of the Church Basement Altar? They are also in your Journal. Click on the Books that have the matching symbols: Sun, Star, Left-Facing Moon. Click to collect it. Go back out to the Town Center.

Time Out for Gold Once you have the Burning Arrow and Strength Power, you can go back to some previous scenes and pick up extra gold pieces. She will tell you about a problem at the Docks. Agree to help her.

Before you go, stop at the Fish Vendor. Now visit the Blacksmith. Once it melts, take it out with the Tongs and put it on the Anvil. The Cart Puller will come up the path and fall into the hole. Zoom in on the side of the Cart to see a Hidden Object Scene.

There are many bottles in the scene, but the only ones that count as Wine Bottles have long necks. We have marked them in orange. The Ring is marked in yellow. They can be any color. Exit to the Docks.

Remember you have to talk to him before you can give him his pardon. Go back to the Church, climb the stairs, and click on the trap door in the ceiling to climb through. Continue on to the Ship Deck C.

If Alan A Dale has not joined your party yet, go back to the Docks and get him. We have marked the 3 Swords in blue. We have marked the Coins in dark green. One of the Boots is floating in the water to the right of the ship.

You should now be back on the main view of the Ship Deck. There is a Dinner Order stuck next to the Oven H. It has the initials JIB on it, and will go into your Journal.

Zoom in on the Hidden Object Scene in the Oven. The Candlesticks are marked in orange. Each Dial will only go on one spot. Note that the red arrow for the B is at the bottom of the dial, so the letter appears upside down.

Open the Door Handle. Zoom in on the Statuette I on the right shelf. You will have to click once for each arm. Click each arm one more time to move it into position. The Bookcase will swing open, revealing the Captain.

If you have been following the walkthrough, these are the last two pieces you need. If not, go get the first 5 pieces and then return. He will join your band, giving you the Special Ability Sneak. Zoom in on the Chest K on the left.

It is missing some lock pieces. You must set the inner ring so that the symbol that looks like a T is at the top and the outer ring so that the symbol that looks like an O with a dot in it is at the top.

The lock will open. Zoom in on the Chest. The Pipe is marked in yellow. The five Rings are marked in blue. The only Bottle that counts is a wine bottle on the far right. Zoom in on the Globe.

They will scatter around the edges. Put each one in place, then click to stick it. They will orient themselves. Return to the Market by going to the Docks, the Path, and the Market.

This completes the Market Quest. Marley who is standing on the left side of the Town Center. As long as you have Will Scarlett with you, you will be able to enter the Marley House behind her. Marley, who is sitting on the ground.

He needs wood to finish his home. You need 8 total. Zoom in on the Hidden Object Scene on the right A. The Birdhouses are marked in yellow. The Hand Fans are marked in dark green.

The Pipe is a tan smoking pipe on the lower right. Zoom in on the House B. This is a jigsaw puzzle. Once the House is completed, Mr. Marley will unlock the Gate. Go through the Gate C to the Sawmill Road.

There is a Cart in the distance. You need to set a trap for it. When the Cart pulls up, Little John will distract the man. This will unlock the path to the Sawmill. After the man leaves, exit at the far end F where you first saw the Cart.

Zoom in on the Water Wheel. This unlocks the Saw Mill Floor H. First, though, go up the Logging Road G. Zoom in on the Hidden Object Scene on the left. The Hats are marked in pink.

The Stone Heads are marked in dark green. The Stone Tower is a small pile of stones near the back of the scene. Continue to the Logging Shed. The Bucket of Water is a picture on the front of the Chest. Back in the main view, zoom in on the Grinder.

You will return to the Main View. You need to find a way to get Upstairs M. Zoom in on the locked Door N at the back. This is a Slider Puzzle. See the screenshot for the solution.

Go through the Door to the Logging Lake. The Man jumping around on the Logs is the evil Duke. Use the Flaming Arrow special ability to burn Logs in a circle around him and he will come to shore.

He will surrender and give you a LOG. Return to the Saw Mill Floor. Zoom in on the left end of the Log Cutter Table O on the left. You will return to the main view.

If the Blade is not spinning, go outside and come in again. Now you need to cut a LOG into planks to rebuild the Stairs. Zoom in on the Steps at the Back of the room. Zoom in on the Safe to trigger a puzzle. There are many possible solutions.

This ends the Marley Quest. She is Maid Marian. She will join your band, adding the Special Ability Charm. Exit to the Castle Drawbridge A. Start by using Charm on the Guards. They will lower the Drawbridge. Now use Flaming Arrows on the Cart B.

You may need to click towards the center of the Cart to make it work. The Cart will catch on fire, and the Guards will run away. Enter the Castle through the Drawbridge. Zoom in on the Fountain.

They are marked in orange. The Saw is in the lower right. Exit into the Castle Jail A. Now you have to deal with the Guard. This is a three-step process. First, use Music to make the Guard fall asleep.

Now use Sneak and Will Scarlett will tie up the Guard. Finally, use Strength and Little John will scare the Guard into telling you which is the right key. Zoom in on the tray of Keys C. The Guard is going to give you a series of clues.

There are 3 key colors: Gold, Silver, and Iron dark gray. Not in the Top Row. Has a Heart pattern. Note that the heart is tiny, on the part of the KEY that goes into the lock. When only one Key is left, collect it and you will return to the main view.

Watch the cut scene. Exit to the Courtyard, then go into the Castle Entrance B. Zoom in on the Tapestry on the left wall B. It will reveal a Find the Differences puzzle. Ween you click on the numbers that are different, they will arrange themselves into math formulas, so that the end result is the numbers: Click on the Columns that have these numbers at the top and the door at the far end will open.

Exit to the Throne Room. Prince John will run into a secret room behind the Thrones. When you zoom in there, you discover you need a KEY and a Combination to unlock the door.

Exit to the Castle Hall C through the door on the lower right. It is a Key and a Lion. Zoom in on the Chest at the foot of the bed. The Daisy blue is a small icon on the front of the chest.

The 5 Horns are marked in yellow. The Pencil orange looks like a Candle. The Rhyme from the Letter will be copied to your Journal. Exit to the Castle Hall, then the Throne Room.

You should now be ready to open the Secret Room. Zoom in on the thrones. Set the four picture dials to match the keywords: Crown, Swords, Castle, and Fleur de Lis. Exit to the Treasure Cave Secret Room. Prince John will get in a boat and start paddling away.

However, about half-way up he will keep paddling but stay in one place, so you have as much time as you need to solve the scene. There are 3 Stalactites hanging from the cave ceiling. The voice acting was good.

The music score perfect for the games theme. The graphics were beautiful. The games were a variety and not that hard to do. And I loved that it let me know when I completed that scene. So make sure to look for all the wanted posters of Robin and hidden stashes of loot.

Also, the shooting games for archery was a nice touch. You play as Robin Hood. You help the villagers and rid the land of the bad guys as you gain your Merry Band along the way to thwarting Prince John and rescuing your husband.

Robin’s a woman in this game! I recommend this game for it’s family and good ole ye fun! Rated 5 out of 5 by dladymuse from Delightful! Music is enchanting and the story was good. Mini games were pretty tough in some places I had to use the skip button a little too often.

Aside from that it was a nice relaxing break from the usual, darker HOGs. Rated 5 out of 5 by tazz29 from still play this game three years later! Awesome game, great soundtrack, addictive.

Rated 5 out of 5 by MysteryAngel from Bulls-eye! Others have said there are collectibles in each scene, but I noticed not all were mentioned unless I missed someone writing it.

So, in order that no one misses anything as I almost did! Besides the adventurous tasks i. Once put together, it helps you obtain each of your merry men in your band so they will no longer be wanted and in need of hiding.

You work with each man, one at a time, and once each of them joins your band, you are equipped with his “power” strength, persuasion, etc – skills used in the game to help the townsfolk and you in your quest. That would be my only complaint with this game – the almost useless map- but it’s not a big complaint at all.

I just had too much fun to care! So clever how the devs fashioned this. The voice-overs are superb Robin’s voice sounds much like Zelena’s from Once Upon a Time- the TV show and there are a lot of humorous bits in the game where I broke out in a laugh.

The characters are engaging and endearing, and I also enjoyed eavesdropping on their conversations. Just one of many little touches that made the experience memorable. I can’t say enough good things about this game. It will be one I play over and over again.

It just leaves you with a good, cozy feeling as you play, with never a dull moment – and I really prefer games that achieve that goal. I am a woman with two grown children and am a strong period drama lover. I don’t consider myself a beginner either- not after the many games I’ve played on here!

Robin is a woman and not only has to fight to right the oppression of the Brits but help her husband escape from prison. Very well done – it is as believable as the original tale. While on her quest, various villagers will ask her help in getting their money back.

Your hints are in the form of fireflies and you can capture additional ones to replenish them when they dwindle. As with the tale, Robin forms a band of Merry Men, each with their own skill. Robin also has to rip down her wanted posters 62 and help her Merry Men find the pieces of their Pardons from the king.

Most of the puzzles have a purpose, such as helping to build a wall or baking a pie to distract the guards you just happened to overhear them talking about how they snitched pies from the baker while you are in his shop.

An average length game with 16 chapters of an old tale. Various inspired quests and puzzles which are integral to the game of helping your fellow Brits and your husband. Done with a good sense of humor and attention to detail.

Great storyline, fitting music, good puzzles, quaint characters Please more like this!! Rated 5 out of 5 by nospaceleft from Quite enjoyable! The storyline is a nice little twist on Robin Hood. Although the gameplay is pretty straight forward, it was never boring or tedious.

There was just enough thinking required to keep it interesting and none of the puzzles were too hard.

Pour dessiner alawarfr robins quest a legend is born para windows bits

Examine the crest to see that the crest is a key and a lion: Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.Use the log on the saw and then take the five pieces of wood. As with the tale, Robin forms a band of Merry Men, each with their own skill.Use the strength ability on the plant pot and take the ten gold pieces. Talk to Friar Tuck. An average length game with 16 chapters of an old tale.

Clean ink alawarfr robins quest a legend is born year mortgage

Alawarfr robins quest a legend is born

LATEST NEWS

Sponsored: In the store

Alawarfr robins quest a legend is born exodus

Embed this game icon to create a link on your website, blog, or MySpace page. Copy and paste the code below to embed. A Legend Born at Shockwave. Most Recent Most Helpful.

See in-game help for detailed instructions. Shockwave is the ultimate destination to play games. Try our free online robinsdownload gamesflash gamesand multiplayer games. Shockwave has games for everyone!

Shockwave born games frequently so there are alawarfr new games available. Shockwave is the premier destination for free online games and premium download games.

As a member, you’ll enjoy unlimited play on hundreds of download games, ads-free gaming, and brand new titles each week — as many as 20 new games per month! Looking for more Dress up games?

Shockwave has quest large selection of fun online and download dress up games. Great GraphicsAddictiveCute. Send a customized email about this game to a friend.

Other ways to share: A Legend Born Gather your merry men and become a champion of legend people in this exciting adventure game! Contact our support team. Rate The Game Rate me.

If your review isn’t R-rated, it will be posted shortly. There are currently no reviews for this game. A Legend Born When an evil ruler greedily taxes his people to near starvation, there’s always one who rises against all odds to fight for what’s right!

But fighting for the good of the people often results in fighting for one’s family. Help our brave hero rise from humble beginnings to become the champion of which stories are written for centuries. Use your keen eye and puzzle skills to search scenes, collect useful items, play mini-games, and fight tyranny!

The full version of Robin’s Quest: A Legend Born features: Exciting mini-games and archery competitions 2 modes of play A classic storyline with an exciting twist!

Help Robin become a champion of the people when you play Robin’s Quest: Use the mouse to locate hidden objects, solve puzzles, and play mini-games. Developed and Published by: More Games Like This.

Welcome to Hell Lock. Free Online Games and More Shockwave is the ultimate destination to play games. Part of the Addicting Games network. Third-party trademarks are used solely for distributing the games indexed herein and no license or other affiliation is implied.

Linux sur alawarfr robins quest a legend is born jeux

Return to the Bakery G. The FISH is marked in cyan. The Cherries are marked in pink. This will trigger a mini-game. The order of the ingredients follows a pie recipe in 3 stages.

First you will make the bottom crust, then you will cut the apples, then you will make the top crust. If you make a mistake in any of the 3 stages, you will start over at the beginning of that stage.

Now you need wood. Exit to the Back Alley. Go in the Door H just past the wood and talk to the man there. He will offer you some wood if you can scare away some crows. The woodcutter mini-game will open up. Shoot the 4 Lanterns with arrows, and the Crows will be scared away.

The woodsmith will tell you you can take some wood. The guards will smell the Pie and go over to the Window, leaving the gate unguarded. Go through the Gate J to the Fields. See the list at the end of the walkthrough if you need help finding them.

Talk to Friar Tuck. Give him his pardon. He will join your band, adding the power of persuasion. A new Task has been added in the upper left: Zoom in on the top of the Ladder to activate the Hayloft zoom scene.

Position the cursor where it turns into a magnifying glass, then click there. Duncan is the Lord who has been stealing from the Baker. Look through the Window K on the left and you will see him.

Lord Duncan will come running out. Click anywhere in the door area N. He tells you the Blacksmith in the Market will be able to make another rod for you. Exit to the Fields. You still need to make the third bar to unlock it, though, so return to the Town Center and click on the Market sign on the left side to go there.

Zoom in on the Blacksmith. Now you have to slide each rod by clicking on its far right end. You are trying to line up the words to make a rhyme: The Treasure Chest will open.

Use the Persuasion Special Ability on him and he will let you in. The Heart is a pink pillow in the lower left. Go down the aisle to the Church Front. Pull aside the Curtain A above where Little John is sitting to reveal a puzzle.

Rotate the disks so that the color pieces are on the circles of the same color as shown in the screenshot. The yellow pieces look olive. When you have collected everything, you will probably want to go through the Door to the Church Staircase.

However, first you need to go back to the Market and see the Fish Vendor, as you need a Knife that he has. Exit all the way to the Town Center, then click on the Market sign on the left to go there. The Fish Vendor is in the righthand stall.

The Fish will be automatically laid out on the Counter 2. Now anytime you want to trade you have to put your Fish in the left scale 3 until they equal the weight of the object on the right scale.

You can tell the weight is correct when the arrow on the scale 4 is pointing straight down. Go back to the Church Staircase. Move the Tapestry B on the left, revealing a stone sticking out.

This will reveal Flaming Arrows. Take them, and you will have the Burning Arrow Special Ability. Zoom in on the Door C you can see down the stairs to trigger a puzzle. The door will unlock, and you will have access to the Church Basement.

Shoot an Arrow at the Lantern on the ceiling. Zoom in on the Bookcase E on the left. Notice the Symbols G at the very top of the Altar. They will be copied to your Journal. Zoom in on a puzzle H on the back of the Altar.

The pieces cannot be rotated. Use the pieces to create a connected pipe with no dead ends. The piece with no pipes can be used on the upper left. See the screenshot for our solution.

A line of Oil will descend from the ceiling, making a pool of Oil I on the Altar. The Pi Symbol is marked in yellow. The Infinity Symbol looks like a number 8 lying on its side.

The FISH are marked in cyan. One of the FISH is on the right outside of the box. The Dragons are marked in pink. The Scrolls are marked in blue-gray. The Butterflies are marked in dark green.

The Church Basement Altar is now clear. Go back to the Church Front and give him his pardon. He will join your gang, adding the Special Ability of Strength. Return to the Bell Tower Hatch. You got the Oil in the Church Basement Altar.

Now you can use a Flaming Arrow on the Trapdoor. This will clear the area. Click on the open trapdoor K to enter the Bell Tower room. Pull the Bell Rings. Click on the right where the sparkles are to zoom in on a puzzle.

Ring the Bells L. The Bishop will come out of hiding. Zoom in on the left Bookcase. Put the missing BOOK in place. Remember the Symbols at the top of the Church Basement Altar?

They are also in your Journal. Click on the Books that have the matching symbols: Sun, Star, Left-Facing Moon. Click to collect it. Go back out to the Town Center. Time Out for Gold Once you have the Burning Arrow and Strength Power, you can go back to some previous scenes and pick up extra gold pieces.

She will tell you about a problem at the Docks. Agree to help her. Before you go, stop at the Fish Vendor. Now visit the Blacksmith. Once it melts, take it out with the Tongs and put it on the Anvil.

The Cart Puller will come up the path and fall into the hole. Zoom in on the side of the Cart to see a Hidden Object Scene. There are many bottles in the scene, but the only ones that count as Wine Bottles have long necks.

We have marked them in orange. The Ring is marked in yellow. They can be any color. Exit to the Docks. Remember you have to talk to him before you can give him his pardon. Go back to the Church, climb the stairs, and click on the trap door in the ceiling to climb through.

Continue on to the Ship Deck C. If Alan A Dale has not joined your party yet, go back to the Docks and get him. We have marked the 3 Swords in blue. We have marked the Coins in dark green. One of the Boots is floating in the water to the right of the ship.

You should now be back on the main view of the Ship Deck. There is a Dinner Order stuck next to the Oven H. It has the initials JIB on it, and will go into your Journal. Zoom in on the Hidden Object Scene in the Oven.

The Candlesticks are marked in orange. Each Dial will only go on one spot. Note that the red arrow for the B is at the bottom of the dial, so the letter appears upside down. Open the Door Handle.

Zoom in on the Statuette I on the right shelf. You will have to click once for each arm. Click each arm one more time to move it into position. The Bookcase will swing open, revealing the Captain. If you have been following the walkthrough, these are the last two pieces you need.

If not, go get the first 5 pieces and then return. He will join your band, giving you the Special Ability Sneak. Zoom in on the Chest K on the left. See in-game help for detailed instructions.

Shockwave is the ultimate destination to play games. Try our free online games , download games , flash games , and multiplayer games. Shockwave has games for everyone! Shockwave adds games frequently so there are always new games available.

Shockwave is the premier destination for free online games and premium download games. As a member, you’ll enjoy unlimited play on hundreds of download games, ads-free gaming, and brand new titles each week — as many as 20 new games per month!

Looking for more Dress up games? Shockwave has a large selection of fun online and download dress up games. Great Graphics , Addictive , Cute. Send a customized email about this game to a friend. Other ways to share: There are four rounds to complete:.

Eggs, whisk, flour, water, rolling pin. Apples, knife, apples, apples, apples, knife. Eggs, whisk, flour, water, rolling pin, knife, sugar. After the puzzle has been solved, the raw pie will be added to the inventory.

Use the raw pie on the shelf above the fireplace. Move left to the back alley. Select the plant and take the ten gold pieces: Examine the left door to meet George Woodsmith. Ask him for wood and he will say that he wants you to get rid of the crows in his workshop.

Select the four lanterns: Take the fire logs outside the workshop door. Return to the bakery and use the fire logs on the fireplace to cook the pie. Open the window and use the cooked pie on the window ledge. Go through the left door to the back alley to see that the guards are attracted to the smell of the pie.

Move forward to the fields. Select the leaves and take the wanted poster. Move the rock and take the ten gold pieces. Talk to Friar Tuck and he will ask if you have found his pardon.

Use the pardon on Friar Tuck and he will be added to the band of merry men. The persuade ability will now become available. Enter the barn and take the wanted poster: Examine the sparkling area at the top of the ladder to enter a hidden object scene.

Find the objects shown below: Find the remaining objects on the list and the harness, key, rake and two pieces of silver will be added to the inventory. Use the key on the lock on the gate to open it. Use the harness on the ox and then select the ox to add it to the inventory.

Use the ladder on the roof. Shoot an arrow at the nest and take the ten gold pieces. Take the wanted poster and then use a cloth on each chimney: Select Lord Duncan to talk to him. Return to the town market and examine the blacksmith.

Use the silver on the oven, use the tongs on the silver and then use the silver on the anvil: Take the rod from the anvil. Return to the fields and use the ox on the plough to reveal the chest.

Examine the chest and use the two rods on it. Slide the rods to the following positions: Select Father Peter outside the church and use the persuade ability on him. Agree to help fight the wrong-doing and the church door will open.

Select the cross and take the ten gold pieces. Examine the sleeping man to enter a hidden object scene. Find the remaining objects on the list and the empty flask, fish, small gear and large gear will be added to the inventory.

Move toward to the church altar. Take the two posters and the pardon. Move the book and take the ten gold pieces. Select the altar to enter a hidden object scene. Find the remaining objects on the list and the cross, arms of Vishnu, small gear and ore will be added to the inventory.

Select the curtains to play the colored discs mini-game. Rotate the discs to create the pattern shown below: Take the cross after the mini-game has been completed. Enter the church staircase.

Return to the town market and examine the fish trader. Use both fish on the left scale to take the knife. Return to the church staircase and select the tapestry on the left wall to reveal a brick.

Examine the brick and then in the close-up view use the knife on the brick to remove it. Take the cross to unlock the fire arrow ability. Go upstairs to the bell tower hatch.

Select the brick and take the ten gold pieces: Move back to the church staircase. Examine the door at the bottom of the stairs and use the four crosses on the slots. Select each cross in any order and the door will open. Enter the church basement.

Shoot an arrow at the light and take the ten gold pieces that fall out: Select the skull and take the ten gold pieces: Examine the symbols at the top of the altar. Examine the altar to play a mini-game where the aim is to arrange the discs so that the path has no dead ends: Flammable oil will start pouring down from the top of the altar.

Use the empty flask on the oil. Examine the altar to enter a hidden object scene. Find the remaining objects on the list and the two fish and the ore will be added to the inventory.

Return to the church altar and give the Little John pardon to Little John. The strength ability will now become available. Return to the town market and talk to the concerned lady. Agree to help her stop the illegal smuggling.

Examine the fish trader and trade the two fish for the net. Use the ore on the oven, the tongs on the silver and the silver on the anvil to make the shovel. Return to the town center. If you feel like playing the archery competition at this point, examine the billboard, examine the poster and then select Enter Now.

The competitions are optional mini-games and as such do not have to be completed. The aim in the archery competition is to hit as many bullseyes as possible, with a bonus given if all ten bullseyes are hit.

The prize money in this first tournament is gold pieces for first prize, with an additional gold pieces if all ten bullseyes are hit. Select Accept Results when you are happy with the final score. Return to the fields and use the fire arrow on the hay to take the ten gold pieces: Enter the barn and use the strength ability on the anvil: Take the ten gold pieces.

Return to the town market and then move forward to the road to the docks. Use the shovel on the path at the left side of the area. Use the net on the hole and then use the rake on the leaves to complete the trap.

Examine the cart to enter a hidden object scene. Find the remaining objects and the three planks, three countries, alphabet dials and the arm of Vishnu will be added to the inventory. Move forward to the docks.

Take the two pieces of pardon and the two wanted posters.