Alawarit princess isabella a witchs curse- 7


valid until 2018/1/23

Princess Isabella: A Witch’s Curse (Full)

Warp back to the dining room. Use the rock ability on the chandelier on the left and pick up the mirror piece that falls on the table. Please look at the next set of screenshots for the solution.

Alawarit princess isabella a witchs curse

Description

If you choose yes, you will go to the mirror room. Once all the bugs have been smashed the room will be free of evil. The piano key is on the lower right side of the fountain. Questions alawarit princess isabella a witchs curse Pick up the mirror piece that is inside of the bottle. This spot can be tricky to see so make sure that you look for it carefully. Princess Isabella – A Witch’s Curse.

Alawarit princess isabella a witchs curse

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Move the calendar dials until the left one says 11 and the right one says Your goal is to press the blue key onto the buttons until there are no locks left. You will now see a set of bottles at the bottom.

Screenshots

As the snapping ivy is eating the flies, use your fire ability to lower his tolerance. Simply click on a mirror in the grand hall and you will get a closer view. You might also like these games. The one on the left leads to the Grand Library and the one on the right leads to the Crown Jewels.

Alawarit princess isabella a witchs curse

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05.03.2018 – Rated 5 out of 5 by christyjoy from A Pretty Game I really enjoyed this game not only for the play but it is pretty! Place the potion on the lava to rid the area of evil.

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03.02.2018 – Place the ghostly gruel on the table that is on the left side of the room. You will find the green marble inside a crack on the upper right side of the wall.

Alawarit princess isabella a witchs curse

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Rated 5 out of 5 by jocasta1 from Flat out fun!! This is a cheery game where you have to help the princess clear the evil curse from each of the rooms in her castle.

I thought it would be a bit juvenile, but it was fun and satisfying, with lovey graphics, good story line, and a chipper helper fairy! It is not overly challenging, so would not suit those looking for a real challenge.

Rated 5 out of 5 by AdrianaIP from A real charmer These developers remembered the first thing about games, they should be fun. And this is fun in spades. Mini-games and HOS are clever but not so hard that you lose your temper.

And if you are stumped, when you know the answer, you kick yourself. Basic storyline as you cleanse every room and make it look gorgeous I am a sucker for gorgeous scenes. No doom and gloom, no irritating backtrackinng, no: A decent hint system.

A great way to spend an afternoon. Still worth playing to find out why Rated 5 out of 5 by christyjoy from A Pretty Game I really enjoyed this game not only for the play but it is pretty! So many games are dark and usually torn up if you know what I mean.

This game has fun mini games and I really enjoyed the sparkle and color of it! I wish BF would make more pretty games Rated 5 out of 5 by vonandron from loved it it was very entertaining, i loved it Date published: The Big Fish Guarantee: Quality tested and virus free.

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When you click on a note successfully, it will turn black on the page. When you click on an incorrect note, the keys will turn gold and reset themselves, which means you will have to start the sequence all over again.

With that in mind please click on the keys in the following order to solve the puzzle: Go back to the Hunting Gallery. Your goal is to place the gun barrels and the gun stocks into their appropriate spots.

You will notice a faint silhouette which shows where the pieces belong. Match the pieces with the silhouettes to complete this puzzle. One gun should already be assembled on the right side of the gun rack.

Place the rest of the pieces according to the picture in the screenshot. Once this puzzle is complete the room will be cleared. Enter the next scene by clicking on the fireplace on the right side of the room. There are 2 portraits in the room, click on them and eliminate all the evil items off the paintings.

Pick up the mirror piece on the upper right side of the scene. Use your rock ability on the plate on the table and you will find another mirror piece. Click on the sparkly spot in the lower left side and search for the list of items.

The gramophone turn table is on the left side of the open drawer. Click on the right side of the scene and you will be taken to the Hallway. The one on the left leads to the Grand Library and the one on the right leads to the Crown Jewels.

Use the rock ability to crack open the vase in the lower left side of the scene and pick up a mirror piece. Go to the Grand Library by clicking on the door on the left.

Your goal in this puzzle is to eliminate all the colored balls in 4 moves. With the fire ability you will be able to set things on fire. You can also use it to attack some of the foes in a scene since they are weak to fire attacks.

Click on the spot in the upper left side of the scene for a closer view of the books on fire. Place the potion from inventory on the books and the room will be cleared of evil. The mirror piece is on the top left side of the scene.

The mirror piece is on the lower left side. Leave the Grand Library by clicking at the bottom of the scene. Go to the Crown Jewel by clicking on the door on the right of the hallway.

Use your fire ability on each of the skulls to get rid of the evil in the room. The wind ability allows you blow away dusty areas in the game. Pick up the note on the lower left side of the scene. The mirror piece is on the right side of the scene, on top of the mantle.

The mirror piece is in the center of the scene, at the base of the table that is holding the crown. The mirror piece is on the left side of the scene, below the round shield.

You will need that information for when you talk to the statue. Use your wind ability to clean off the dust that is on the crown. Get out of that pop-up window and go to the fireplace on the lower left side of the scene.

I will number the symbols on top of the vent from 1 through 5, from left to right. Please click on the symbols in the following order so you can open the vent. Pick up the gramophone horn in the upper center of the scene.

Go back to the Grand Library. You have to answer four correct questions in order for the statue to let you in the door. The door on the right in the back of the room will take you to the Greenhouse.

The door on the left in the back of the room will take you to the Cellar. Collect the 10 flies that are in the scene and they will go into inventory. The 10 flies may not appear all at once. Exit out of that scene and go back to main scene.

Grab flies from inventory and drop them in front of the snapping ivy. The snapping ivy will open its mouth and begin eating flies. As the snapping ivy is eating the flies, use your fire ability to lower his tolerance.

Click the fire ability on his head and the meter will decrease. If you run out of flies, you can pick up some more but only after all 10 flies have been consumed by the ivy. The room will now be rid of evil once this puzzle is complete.

The water ability allows you to water plants. When you water the plants and they bloom, you will find inventory items inside of them. There are 4 closed flowers in the lower part of the scene. Place the water ability on each of those flowers and you will find the items listed below.

The yellow flower in the lower right corner has a triangle dial. The purple flower in the lower left corner is holding a bone. The red flower in the lower right corner is holding a mirror piece.

The purple flower on top of the table, in the lower left side is holding another mirror piece, pick it up. Pick up the mirror piece on the floor, in the back of the scene. Pick up the mirror piece on the lower left side of the floor, it is behind the white chair.

Pick up the note in the center of the floor and read what it says. Go back to the Kitchen and then enter the Cellar through the door on the left. Grab the mirror piece on the right side of the scene, on the back wall.

Pick up the mirror piece on the wine rack located on the left side of the scene. Grab the wine bottle with the red neck on top of the wine rack and place it on the scales. Click on the wine bottle at the bottom of the wine rack and place it on the scales.

You will now see a set of bottles at the bottom. Your goal is to select the bottle that contains the evil. Select the second bottle and all the evil will be removed. Go back to the tea room.

Your goal is to find the recipe that will appeal to the ghost. Once you find it, you have to rip it out of the page. Click on the arrow at the bottom of the page so you can turn the page.

Click on the sparkly spot in the back of the room and place the recipe at the bottom of the widow. Look for the items on the list. Your goal in this puzzle is to eliminate all the colored balls in 5 moves or less.

Place the ghostly gruel on the table that is on the left side of the room. Once the ghostly gruel is firmly in place, all the ghosts will gather and start eating. The evil in the room will disappear once they are done eating.

Use the rock ability to smash the brown bottle that is on the lower left side of the scene. Pick up the mirror piece that is inside of the bottle. Use the rock ability on the chandelier on the right and pick up the mirror piece that falls on the table below.

Use the rock ability on the chandelier on the left and pick up the mirror piece that falls on the table. Warp back to the mirror room. The dial is on the lower left side.

The keg valve is on the lower left side. The record is on the upper left side, partially hidden by the turkey. The room is now clear. Place your cursor downwards 3 times to reach the tea room.

Place the turntable, the record, the gramophone horn and the needle on the gramophone. You will hear a new song after the gramophone has been assembled. Your goal is to reproduce the musical notes shown above by clicking on the right buttons.

Place the buttons according to the image on the screenshot. When a button is in the right place, the note will turn black on the page. After everything is in place, slide the arrows located at the bottom of the puzzle. Grab the axe that is inside.

Go into the Kitchen and from there enter the Cellar in the back of the room. Place the keg valve on the keg and then click on the valve. Pick up the cleaning rag that appears in the scene.

Click on the back door for a closer view. Your goal is to move the numbers around until they are in numerical order. The number one has to be on top and the number six in the lower right corner.

The intersecting numbers can be switched from dial to dial. Go through the door after it opens. Your goal is to move the bales of hay so the horse can enter the stables. Follow the order and the direction of the arrows to complete the puzzle.

The piano string is on the right side of the scene, below the open book. The other piano string is in the back of the scene, below the top hat. The sword is on the right side of the scene. Pick up the other mirror piece on the lower right side.

Grab the mirror piece in front of the barrels on the right. Pick up the mirror piece on the lower left side. Pick up the note in the lower left side. Access the garden walkway by placing your cursor in the back of the scene.

Your goal is to fill in the path with blocks. The rocks can be hard to navigate but if you place the arrows in the right place you will be able to move them. Each time you fill in an empty space the block goes back to the starting point.

You have to move it around several times before it will fall back on the path. Click on the stone and the arrows will show the directions in which you are able to go. You will have access to the Garden Fountain location after you complete the path.

Pick up the mirror piece on the left side of the walkway. Pick up the mirror piece on the far end of the walkway. Go to the Garden Fountain by clicking in the back of the doorway. Pick up the mirror piece in the lower right side.

Pick up the other mirror piece in the lower right corner. He also mentions that the date has something to do with opening the top door. Use the rock ability to uncover all the items that are hidden below the surface.

Please look at the screenshot for all the locations you need to hit with the rock. Only click on the areas in which you see the ability icon appear, otherwise, you will not uncover the items needed.

After all the items have been found, click on the lower left side to search for items. Your goal in this puzzle is to eliminate all the colored balls in 5 moves.

Place the potion on the lava to rid the area of evil. Your goal is to arrange the pipes so they are connected on all 4 areas. Click on the pipes and they will rotate. Click on the calendar piece that appears after the water starts flowing from the fountain.

The area is clear, go back to the Grand Hall. Put the 2 calendar pieces in the empty slots. Move the calendar dials until the left one says 11 and the right one says Go inside the door.

There are 3 locations you can access from this Hall. The door on the right leads you to the Dance Hall. The lower right corner gives you access to West Art Gallery. This spot can be tricky to see so make sure that you look for it carefully.

The lower left corner gives you access back to the Grand Hall. Use your rock ability to break the green bottle in the lower center, pick up the mirror piece inside. Use your rock ability to break open the bottle on top of the piano, pick up the mirror piece that is inside.

Go to the balcony by clicking on the left side of the room. Place the water ability on the plants in the lower left and right corners. Pick up the berries in the flower in the lower right corner.

Pick up the mirror piece in the flower in the lower left corner. Grab the mirror piece on the right lamppost. Click on the telescope for a closer view. Place the berries on the birds in the scene and they will sing a song for you.

The area is now clear. Go back to the Dance Hall. Place the 3 piano strings in the piano and the piano will be fixed. Click on the piano for a closer view one more time.. Your goal in this puzzle is to reproduce the musical sounds you see on top of the scene by clicking on the correct piano keys.

The pike is located in the upper right edge of the scene. The halberd is located on the right side. Go to the East Art Gallery. Your goal is to match the weapons with the right shields. Place the weapons in this order, from left to right: The room has been rid of evil.

There is nothing else you can do here at the moment. Go to the West Art Gallery by clicking on the lower right side of the scene. Pick up the mirror piece on top of the door. Click on the door for a closer view.

Click on 2 blocks and they will swap places. Correct connections will have a green line attached to their boxes. Incorrect connections will have a red line attached to their boxes.

Pick up the mirror piece on the left, at the base of the statue. Click on the left door to access the Dining Room. Place the potion in the fireplace and the room will be rid of evil. Your goal is to flip the pieces with the switches to return the painting to its natural state.

Click on the wheels in the following order: The room is now rid of evil. Use the rock ability to break the bottle on the right side of the table. Pick up the piece of the mirror. Warp back to the dining room.

Your goal is to click on the candles until all the candles are lit. I will number the candles 1 through 9, from left to right, click on them in the following order: Click on the red marble that appears on top of the candle holder.

Go back to East Art Gallery. Give the bone to the dog on the left. Give the ball to the dog on the right. If you point downwards you will go back to the East Art Gallery. Pointing to the left will take you to the Armored Hallway.

There is nothing left to do here at this moment. Pick up the mirror piece on the lower right side of the scene. Use your rock ability on the vase in far left side and pick up the mirror piece inside. Go to the royal bedroom by click on the door in the back.

Use your rock ability to smash the bugs under the bed. You have to be very precise when you click on the bugs or you will not be able to eliminate them. Once all the bugs have been smashed the room will be free of evil. Pick up the mirror piece in the top right side.

Click on the glowing chest by the bed for a closer view. Your goal is to rotate the pieces until they form the image shown in the screenshot. Once the puzzle has been completed you will be asked to search for a list of items.

Go back to the Armored Hallway. Take the crossbow and place it on the scene. Shoot the evil beings as they run across the screen. Once all the evil beings have been eliminated the room will be free of evil.

Search for the items on the list. Click on the drawer to open it. The oil is inside the open drawer. The large gear is on the portrait on the right. Place the oil bottle on the helmet to loosen it up.

Pick up the clock face that appears inside the helmet. Go back to the Hallway and enter the Powder Room. Drag the cleaning rag all over the mirror until it is clear. Once the mirror has been cleaned properly the room will be rid of evil.

The mirror piece is below the mirror on the right. Click on the glowing dresser for a closer view and look for the items on the list. The minute hand is on the upper right side. The hour hand is on the left side.

Place the following items into the clock in this order: Go to the Hallway by clicking the door close to the window. Go to East Art Gallery by clicking at the bottom of the screen. Go to West Art Gallery by clicking in the lower right corner.

Go through the door in West Art Gallery to enter the Hallway.

Alawarit princess isabella a witchs curse

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Download Princess Isabella – A Witch’s Curse today, or play this and + other top games online for free at GameHouse%(73). Princess Isabella is all set to marry the love of her dreams, Prince Adam. Upon returning home from a trip, however, she finds that an evil curse has been placed on her castle by a mysterious witch. The curse has left evil inside every room, and turned everyone inside the castle into mirrors! Follow a fairy friend as you piece together the.

01.03.2018 – You have to accomplish this goal in 12 moves. Your goal is to press the blue key onto the buttons until there are no locks left. Go back to the Piano Lounge by going to the Hallway first and then clicking at the bottom of the scene. The oil is inside the open drawer. Solve perplexing puzzles and save her friends!

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22.02.2018 – You can also use it to attack some of the evil items in a scene. Your goal is to select the bottle that contains the evil. If you run out of flies, you can pick up some more but only after all 10 flies have been consumed by the ivy. A piece will lock into place when it is placed in the right spot.

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07.03.2018 – Follow a fairy friend as you piece together the clues and save your family in Princess Isabella: Click on the spot in the upper left side of the scene for a closer view of the books on fire. You can also use it to attack some of the evil items in a scene. The second mirror piece is on the base of the lion statue on the left side of the door. Go into the Kitchen and from there enter the Cellar in the back of the room.

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Alawarit princess isabella a witchs curse

Your goal is to duplicate the image of the constellation on the right side of the scene by pulling on the red dots that are inside the sphere. When a red dot has been pulled in the right spot, it will turn white and cannot be moved.

Please look at the next set of screenshots for the solution. Pick up the other mirror piece on the bookcase. Use your rock ability on the blue sphere on the right side of the scene. Click on the planet Mars that is inside.

Pick up the planet Earth on the right side of the scene. The first gun stock is on the lower left side. The second gun stock is on the lower center of the scene. Exit out of that room and go back to the hallway.

Enter the hunting room by going through the door on the left. The first bear claw is on the upper left side. The second bear claw is in the lower center of the fireplace. The piano key is on the lower left side.

Pick up planet Pluto on the lower right side. The first gun barrel is on the lower right side of the scene. The second gun barrel is on the lower left side. Pick up the other mirror piece on the arch to the left.

Depending on the path you took in the game, these will be the last 2 pieces for your second mirror. The game will ask you if you want to be taken to the Mirror Room right away, choose yes if you want the game to take you there.

Choose no and you will stay at the Hunting Gallery, you can go to the mirror room when you feel like it. For the purposes of this guide, we will go to the Mirror Room now.

For the purposes of this guide, we will choose to automatically warp back to the Hunting Gallery right now. Go to the Hallway by placing your cursor at the bottom of the screen.

Enter the door on the right to go the Observatory. Grab the planet Mars, Venus, Earth, Mercury and Pluto from inventory and place them in the pop- up window. The egg on the table will crack open, grab the bear claw that is inside of it.

This room is now clear. Go back to the Piano Lounge by going to the Hallway first and then clicking at the bottom of the scene. Enter the door on the left to go into the Piano Lounge.

Place the 3 piano keys from inventory onto the empty spaces that are in between the keys. Keep in mind that in order for the piano to accept the keys you have the click the keys onto the empty spaces. When you click on a note successfully, it will turn black on the page.

When you click on an incorrect note, the keys will turn gold and reset themselves, which means you will have to start the sequence all over again. With that in mind please click on the keys in the following order to solve the puzzle: Go back to the Hunting Gallery.

Your goal is to place the gun barrels and the gun stocks into their appropriate spots. You will notice a faint silhouette which shows where the pieces belong. Match the pieces with the silhouettes to complete this puzzle.

One gun should already be assembled on the right side of the gun rack. Place the rest of the pieces according to the picture in the screenshot. Once this puzzle is complete the room will be cleared.

Enter the next scene by clicking on the fireplace on the right side of the room. There are 2 portraits in the room, click on them and eliminate all the evil items off the paintings. Pick up the mirror piece on the upper right side of the scene.

Use your rock ability on the plate on the table and you will find another mirror piece. Click on the sparkly spot in the lower left side and search for the list of items. The gramophone turn table is on the left side of the open drawer.

Click on the right side of the scene and you will be taken to the Hallway. The one on the left leads to the Grand Library and the one on the right leads to the Crown Jewels. Use the rock ability to crack open the vase in the lower left side of the scene and pick up a mirror piece.

Go to the Grand Library by clicking on the door on the left. Your goal in this puzzle is to eliminate all the colored balls in 4 moves. With the fire ability you will be able to set things on fire.

You can also use it to attack some of the foes in a scene since they are weak to fire attacks. Click on the spot in the upper left side of the scene for a closer view of the books on fire. Place the potion from inventory on the books and the room will be cleared of evil.

The mirror piece is on the top left side of the scene. The mirror piece is on the lower left side. Leave the Grand Library by clicking at the bottom of the scene. Go to the Crown Jewel by clicking on the door on the right of the hallway.

Use your fire ability on each of the skulls to get rid of the evil in the room. The wind ability allows you blow away dusty areas in the game. Pick up the note on the lower left side of the scene. The mirror piece is on the right side of the scene, on top of the mantle.

The mirror piece is in the center of the scene, at the base of the table that is holding the crown. The mirror piece is on the left side of the scene, below the round shield. You will need that information for when you talk to the statue.

Use your wind ability to clean off the dust that is on the crown. Get out of that pop-up window and go to the fireplace on the lower left side of the scene. I will number the symbols on top of the vent from 1 through 5, from left to right.

Please click on the symbols in the following order so you can open the vent. Pick up the gramophone horn in the upper center of the scene. Go back to the Grand Library. You have to answer four correct questions in order for the statue to let you in the door.

The door on the right in the back of the room will take you to the Greenhouse. The door on the left in the back of the room will take you to the Cellar. Collect the 10 flies that are in the scene and they will go into inventory.

The 10 flies may not appear all at once. Exit out of that scene and go back to main scene. Grab flies from inventory and drop them in front of the snapping ivy. The snapping ivy will open its mouth and begin eating flies.

As the snapping ivy is eating the flies, use your fire ability to lower his tolerance. Click the fire ability on his head and the meter will decrease. If you run out of flies, you can pick up some more but only after all 10 flies have been consumed by the ivy.

The room will now be rid of evil once this puzzle is complete. The water ability allows you to water plants. When you water the plants and they bloom, you will find inventory items inside of them. There are 4 closed flowers in the lower part of the scene.

Place the water ability on each of those flowers and you will find the items listed below. The yellow flower in the lower right corner has a triangle dial. The purple flower in the lower left corner is holding a bone. The red flower in the lower right corner is holding a mirror piece.

The purple flower on top of the table, in the lower left side is holding another mirror piece, pick it up. Pick up the mirror piece on the floor, in the back of the scene. Pick up the mirror piece on the lower left side of the floor, it is behind the white chair.

Pick up the note in the center of the floor and read what it says. Go back to the Kitchen and then enter the Cellar through the door on the left. Grab the mirror piece on the right side of the scene, on the back wall.

Pick up the mirror piece on the wine rack located on the left side of the scene. Grab the wine bottle with the red neck on top of the wine rack and place it on the scales. Click on the wine bottle at the bottom of the wine rack and place it on the scales.

You will now see a set of bottles at the bottom. Your goal is to select the bottle that contains the evil. Select the second bottle and all the evil will be removed. Go back to the tea room. Your goal is to find the recipe that will appeal to the ghost.

Once you find it, you have to rip it out of the page. Click on the arrow at the bottom of the page so you can turn the page. Click on the sparkly spot in the back of the room and place the recipe at the bottom of the widow.

Look for the items on the list. Your goal in this puzzle is to eliminate all the colored balls in 5 moves or less. Place the ghostly gruel on the table that is on the left side of the room. Once the ghostly gruel is firmly in place, all the ghosts will gather and start eating.

The evil in the room will disappear once they are done eating. Use the rock ability to smash the brown bottle that is on the lower left side of the scene. Pick up the mirror piece that is inside of the bottle.

Use the rock ability on the chandelier on the right and pick up the mirror piece that falls on the table below. Use the rock ability on the chandelier on the left and pick up the mirror piece that falls on the table.

Warp back to the mirror room. The dial is on the lower left side. The keg valve is on the lower left side. The record is on the upper left side, partially hidden by the turkey. The room is now clear. Place your cursor downwards 3 times to reach the tea room.

Place the turntable, the record, the gramophone horn and the needle on the gramophone. You will hear a new song after the gramophone has been assembled. Your goal is to reproduce the musical notes shown above by clicking on the right buttons.

Place the buttons according to the image on the screenshot. When a button is in the right place, the note will turn black on the page. After everything is in place, slide the arrows located at the bottom of the puzzle.

Grab the axe that is inside. Go into the Kitchen and from there enter the Cellar in the back of the room. Place the keg valve on the keg and then click on the valve. Pick up the cleaning rag that appears in the scene.

Click on the back door for a closer view. Your goal is to move the numbers around until they are in numerical order. The number one has to be on top and the number six in the lower right corner. The intersecting numbers can be switched from dial to dial.

Go through the door after it opens. Your goal is to move the bales of hay so the horse can enter the stables. Follow the order and the direction of the arrows to complete the puzzle. The piano string is on the right side of the scene, below the open book.

The other piano string is in the back of the scene, below the top hat. The sword is on the right side of the scene. Pick up the other mirror piece on the lower right side.

Grab the mirror piece in front of the barrels on the right. Pick up the mirror piece on the lower left side. Pick up the note in the lower left side. Access the garden walkway by placing your cursor in the back of the scene.

Your goal is to fill in the path with blocks. The rocks can be hard to navigate but if you place the arrows in the right place you will be able to move them. Each time you fill in an empty space the block goes back to the starting point.

You have to move it around several times before it will fall back on the path. Click on the stone and the arrows will show the directions in which you are able to go. You will have access to the Garden Fountain location after you complete the path.

Pick up the mirror piece on the left side of the walkway. Pick up the mirror piece on the far end of the walkway. Go to the Garden Fountain by clicking in the back of the doorway. Pick up the mirror piece in the lower right side.

Pick up the other mirror piece in the lower right corner. He also mentions that the date has something to do with opening the top door. Use the rock ability to uncover all the items that are hidden below the surface.

Please look at the screenshot for all the locations you need to hit with the rock. Only click on the areas in which you see the ability icon appear, otherwise, you will not uncover the items needed.

After all the items have been found, click on the lower left side to search for items. Your goal in this puzzle is to eliminate all the colored balls in 5 moves. Place the potion on the lava to rid the area of evil.

Your goal is to arrange the pipes so they are connected on all 4 areas. Click on the pipes and they will rotate. Click on the calendar piece that appears after the water starts flowing from the fountain.

The area is clear, go back to the Grand Hall. Put the 2 calendar pieces in the empty slots. Move the calendar dials until the left one says 11 and the right one says Go inside the door. There are 3 locations you can access from this Hall.

The door on the right leads you to the Dance Hall. The lower right corner gives you access to West Art Gallery. This spot can be tricky to see so make sure that you look for it carefully. The lower left corner gives you access back to the Grand Hall.

Use your rock ability to break the green bottle in the lower center, pick up the mirror piece inside. Use your rock ability to break open the bottle on top of the piano, pick up the mirror piece that is inside.

Go to the balcony by clicking on the left side of the room. Place the water ability on the plants in the lower left and right corners. Pick up the berries in the flower in the lower right corner.

Pick up the mirror piece in the flower in the lower left corner. Grab the mirror piece on the right lamppost. Click on the telescope for a closer view. Place the berries on the birds in the scene and they will sing a song for you.

The area is now clear. Go back to the Dance Hall. Place the 3 piano strings in the piano and the piano will be fixed. Click on the piano for a closer view one more time.. Your goal in this puzzle is to reproduce the musical sounds you see on top of the scene by clicking on the correct piano keys.

The pike is located in the upper right edge of the scene. The halberd is located on the right side. Go to the East Art Gallery. Your goal is to match the weapons with the right shields. Place the weapons in this order, from left to right: The room has been rid of evil.

There is nothing else you can do here at the moment. Go to the West Art Gallery by clicking on the lower right side of the scene. Pick up the mirror piece on top of the door. Click on the door for a closer view. Click on 2 blocks and they will swap places.

Correct connections will have a green line attached to their boxes. Incorrect connections will have a red line attached to their boxes. Pick up the mirror piece on the left, at the base of the statue.

Click on the left door to access the Dining Room. Place the potion in the fireplace and the room will be rid of evil. Your goal is to flip the pieces with the switches to return the painting to its natural state.

Click on the wheels in the following order: The room is now rid of evil. Use the rock ability to break the bottle on the right side of the table. Pick up the piece of the mirror.

Warp back to the dining room. Your goal is to click on the candles until all the candles are lit. I will number the candles 1 through 9, from left to right, click on them in the following order: Click on the red marble that appears on top of the candle holder.

Go back to East Art Gallery. Give the bone to the dog on the left. Give the ball to the dog on the right. If you point downwards you will go back to the East Art Gallery. Pointing to the left will take you to the Armored Hallway.

There is nothing left to do here at this moment. Check out our blog walkthrough. Internet Explorer 7 or later. Reviews at a Glance. Princess Isabella – A Witch’s Curse is rated 4.

I’ve always enjoyed this game. That is one big castle to explore! Rated 5 out of 5 by ylbirda from Very different I really liked this one, as it was pretty different compared to other games. On one hand, the amount of rooms that need to be kept in memory is rather low, as the rooms are being opened one ofter another.

On the other hand, the map makes the game a bit easier, as it shows, which rooms are done and where are still things to be done. I really liked the game progress, as it avoided annoying running around. I could’ve been a bit more difficult but I can enjoy easy games as well Date published: Rated 5 out of 5 by pmd from buy all three Lovely series.

Interesting, beautiful and offers various different games to keep it interesting. Rated 5 out of 5 by jocasta1 from Flat out fun!! This is a cheery game where you have to help the princess clear the evil curse from each of the rooms in her castle.

I thought it would be a bit juvenile, but it was fun and satisfying, with lovey graphics, good story line, and a chipper helper fairy! It is not overly challenging, so would not suit those looking for a real challenge.

Rated 5 out of 5 by AdrianaIP from A real charmer These developers remembered the first thing about games, they should be fun. And this is fun in spades. Mini-games and HOS are clever but not so hard that you lose your temper.

And if you are stumped, when you know the answer, you kick yourself. Basic storyline as you cleanse every room and make it look gorgeous I am a sucker for gorgeous scenes. No doom and gloom, no irritating backtrackinng, no: A decent hint system.

A great way to spend an afternoon. Still worth playing to find out why Rated 5 out of 5 by christyjoy from A Pretty Game I really enjoyed this game not only for the play but it is pretty! So many games are dark and usually torn up if you know what I mean.

This game has fun mini games and I really enjoyed the sparkle and color of it! I wish BF would make more pretty games

Coments:

08.03.2018 Zulkilkis :
Welcome to our walkthrough for Princess Isabella: A Witch’s Curse. TABLE OF CONTENTS. Overview and General Tips Portrait 1 Portrait 2 Portrait 3 Portrait 4 Portrait 5 Portrait 6 Portrait 7. OVERVIEW AND GENERAL TIPS. Main Screen. Menu. Click here to change your Options (such as adjusting music and sound effects, or toggling from full . Complete Princess Isabella: A Witch’s Curse Walkthrough & Strategy Guide. Overview of full game with annotated screenshots from actual gameplay. Princess Isabella – A Witch’s Curse for iPad, iPhone, Android, Mac & PC! Help Princess Isabella lift the evil curse that has been placed on her castle! Solve perplexing puzzles and save her friends!!4/5(38).

08.02.2018 Tanris :
The Princess Isabella: A Witch’s Curse Walkthrough is a detailed strategy guide to help you if you are stuck.

24.02.2018 Kajishakar :

12.03.2018 Taukinos :

04.02.2018 Yojas :