Cold case summer a carol reed mystery final


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31.01.2018 – As Carol is the last person whom he has contacted by phone, the police wonder if Carol can be of some help. Exit the apartment and go to Amber.

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Cold case summer a carol reed mystery final
What’s New?
1. Check the side table beside the bed.
2. It showed the longitude and latitude of Nimis new location. Imagine that the handle of the door is the hour hand of a clock.See candles on the floor.
3. On this secondary map are three locations only… these tare: Jump to the new location.Carol talks to the police and reports Roy. If you simply take this walkthrough in your hand or consult all the built in hints and follow exactly what to do and not to do, you can probably finish the game quite quickly.

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Cold case summer a carol reed mystery final
4. That gun was the murder weapon that was used on Palme. The first colour on the primitive map is orange ….Cold case summer a carol reed mystery finalExamine the bracelet and envelope.
5. Click to remove it and expose the safe with numerical keypad on the wall. Enter the summer house:
6. Black is the first colour on the Substrata painting ….
7. Read the blank sheet of paper with Next drop off written on it.

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Cold case summer a carol reed mystery final
User Reviews & Rating
8. Automatically be in the basement of her apartment. Go up the ramp.

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9. Take the note and see that it is Morse code legend.
Cold case summer a carol reed mystery final
10. Enter the bunker by clicking on the padlock. When you have pressed the correct four stars in the correct order, the drawer opens.
11. The upright lines on the symbols are separation lines. Take and look at Crille’s box on top shelf inside the closet.
12. See a poster of mushrooms on the door at left. Return the hammer to the tool table at next room.

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Cold case summer a carol reed mystery final
13. The sound frame has a choice of sound device.

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14. However, the walkthrough never tells you explicitly to do this! However that would completely defeat its whole purpose!

Take the mini flashlight left of the monitor. Exit the room and the living room. Check the bathroom and see that the bathroom is gutted. Look left from the gutted plumbing. Pick up the pencil from floor.

Exit the bathroom and go left 2xs to the kitchen. Look around in the kitchen. Take the scissors form the kitchen dining table. Exit the apartment and see the map. Jump to Stina’s store.

Stina wants asparagus peas from the allotment new site in the map. Take the cell phone. Jump to the allotment in the map. Go forward once and then turn left. Go forward 2xs and turn left. Pick some asparagus peas.

Exit the garden and the turn left to the shed. Go forward to the blue shed. Move the stone on the stand and take the keys to the allotment. Turn right and use the keys on the padlock of the shed. Look around the room.

Open the drawer at right. Exit the shed and the cell phone rings. Press the green phone button to answer the phone. Talk to mysterious man that wants to meet her at the Graffiti Heap new location.

Exit the allotment and jump to Graffiti Heap. Go forward, right, forward twice, left and forward to graffiti wall. Turn left and see 2 trash bins. Go left of the trash bins to the red building.

Go close to the red building and talk to X. He doesn’t want to show himself. X says that he can give Carol the case that will make her famous. Carol refuses the case. Automatically be in the basement of her apartment.

Enter the door ahead. Go forward and look right. Take the expensive soap in blue bottle. Enter the shower to clean up. Automatically be in the bedroom. Be awakened by the cell phone ringing.

Look left and answer the phone. He asks about Harri Mickelsen. Exit the bedroom and go to the living room. Use the tablet on the table. Learn about Harri Mickelsen. Click on the text and Carol will say she knows someone in the prostitution business new location.

Click on the links Olof Palme and Christer Pettersson. Learn that Christer was sentenced for killing Palme. Climb the Wire Lookout and look around. Exit the Lookout and go behind the lookout.

Go left to and down to the landing. Take the wire brush from the steps at right. Jump to Graffiti Heap. Go to the red building where Carol talked to mysterious X – Harri. Go to the area that Harri hid.

Pick up the note Harri dropped on the ground. Check it in inventory and see that it is in Morse code. Jump to Amber’s apartment. She doesn’t know where Harri lives but tells that he worked at the Pamplestone Pumping Station new location.

Enter the building and look around. Go forward and check the small table left of the door. See that it is full of tools. There is a hammer here. Remember that it is here. Turn left and see a locked door.

Go forward to the next room. Go right at back of room and check the large furnace at right. The left door of the furnace can’t be moved. Go right and forward to the other side of the room.

Look left to the coal on the floor. Pick up the copper wire wrapped around a piece of wood. Use the scissors from Carol’s home to cut a piece of copper wire. Enter the room at right.

Look close at worktable at left. Pick up the pictures. Turn it around to read the note from Rita. The building in the picture has ceiling paintings. Give Stina the asparagus peas.

Stina says the buildings might be one of the Aurora monuments new location. Jump to the new location. Go forward, right and enter the structure. Exit to the other side and read the poster stand at right.

Learn about the Aurora Temple with ceiling painting new location. Look up at the cherubs depicted in the ceiling. Pick up the lens beside the basin at center. Turn it to get a phone number.

Use the cell phone to call that number. Click on the number to call Rita. Learn where Harri lives new location. Jump to Harri’s apartment. Read the name plate and then try the door knob. Turn right and go forward.

Right again to be at the back of the building. Go forward and turn right to the first fence gate. Go through the gate and go forward to the back door. Check the door and see that it is also locked.

Go down and turn right to the hedge. Check the window at right. Look around the office. Turn left and see games. Turn left and check the keyboard. See and examine a cardboard cutout of an exterior picture.

The address is cut off. Look left and see an interesting folder with a gold logo. Look close and check right of the monitor. Take the note and see that it is Morse code legend.

Check the magazines on the table and learn about The Pamplestone Pumping Station. Turn around from the table and check the locked closet door. The WC is left of the office. Turn right towards the kitchen.

Exit through the door at left and then go back in. Now you can enter the apartment through this door. Turn left and forward to kitchen. Check the black piggy bank on top of the hatch. Exit the kitchen and go left to the living room.

Enter the bedroom at left. See a poster of mushrooms on the door at left. Check the hatch left of the bedroom door. Check the magazine table left of the sofa. Click on the to do list that Harri wrote. It mentions Sigge, manuscript to Amber and Carol.

Go to the hatch beside the dining table. Open the drawer and read the proposed chapters of Harri’s book. It mentions Sigge and Crille. Get a text message from Jonas. It shows a picture of a car Jonas bought. Exit the apartment through the back door.

Learn about Harri’s autobiography. Amber shows the first 2 pages of the book. It mentions The Dead City where they first met Crille. Click on the address where the assassination occurred new location. Learn about Sigge the former casino owner and drug dealer.

Sigge has a hostel in Stockholm. Click on the murder scene in the map. Carol says to call Jonas. Use the cell phone and call Jonas. Jump to the park. Talk to a uniformed Jonas. Get the key to Jonas’ old car.

Go to the black car at left. Use the car key on the door lock. Use the car key on the ignition. It did not completely turn over and stalls. Take the car key. Exit the car and check the hood. Open the hood to see the engine.

Pull out the sparkplug wire. Go to the back of the car and raise the rear door. Take the spark plug wrench. Open the hood again and use the wrench on the white sparkplug. Click it to see that the sparkplug is dirty.

Use the wire brush taken from the landing step by the Wire Lookout on the dirty sparkplug. Pull back and the sparkplug and wire are automatically placed back. Enter the car and use the key on the ignition. Olof Palme Murder Scene: Go forward and turn right.

See a bouquet of flowers on the ground. Look at the flowers and take the floral wire holding the yellow flower straight. Go forward and read the plaque right before the entrance of the Brunkeberg Tunnel. Check the statue by left stairs.

Read the plaque that described what the perpetrator did after shooting Palme. Continue up the steps to the street. Go back down the stairs and go right to the next street.

Turn right before exit and see the Best Hostel City. Jump back to Harri’s apartment. Enter through the front door. Turn around and read the mail stuck on the mail slot.

Turn left while facing the main door and go forward to the WC. Turn right 2xs to the locked door. Use the copper wire from the Pumping Station on the keyhole. Then use the wire taken from the flower on the keyhole. Check the coat and get a note about a key in the combustion furnace of the second boiler the large furnace at the station.

Look at the box at top shelf. It has Crille’s name and numbers. Enter the building and forward to the table with tools left of the entrance to the furnace room. Go to the furnace room and go right to the large furnace.

Look close at left door. Check the door and then use the hammer on the stuck door. Take the Pamplestone key. Return the hammer to the tool table at next room. Use the key on the locked door under the stairs at left.

Take a note from the rolls at right wall. See that there are erased writing at the bottom. Use the pencil taken from Carol’s gutted bathroom on the bottom part of the paper. Click the exposed writing – it says: Put flowers on Crille’s grave on April Crille’s box in Harri’s apartment: Go back to Harri’s apartment and the closet.

Take and look at Crille’s box on top shelf inside the closet. Since Harri noted April 13 on the note; press These hotspots are denoted by swirling blue circles. The green circular cursor also changes into a magnifying glass whenever a hotspot is located in the current scene.

Once a clue to a new location is found, that location will automatically appear on a map which you can then click on to travel to there. The game features a total of 26 different locations.

You will need to frequent these locations to forage and glean clues in order to solve your case. The game supports up to save slots. You cannot die in the game. Saving the game can be done manually by selecting Save after choosing a save slot or automatically by selecting Quit to exit the game.

Resuming the game can be done by selecting Load and then choosing the corresponding save slot or by selecting Continue to load the automatic save. Built using the Wintermute Engine, the game is impressive for a small indie production.

Characters are animated by a series of still photographs in different poses and with different facial expressions. Carol uses a notepad to converse with other characters in the game.

Each question on the notepad is ticked off and triggers another question to appear until the entire dialog is exhausted. Carol also uses a double sided notebook to track her current progress on the case. The left and right pages of this notebook have the headings Objectives and Hints respectively.

Opening the notebook reveals the current objective that describes what you have to do or where to go next. If you are still stuck, you can click on the objective in the notebook to reveal a hint to the case. The plot develops slowly at first but soon gathers pace.

As more characters including suspects are introduced, a number of intriguing subplots emerge. Each suspect has a different reason for killing the victim. The victim’s associates are all criminals with various illegal activities brought to notice.

Only towards the end of the game will you begin to suspect who the murderer is. I have found myself immersed in this murder mystery, not wanting to leave the game until it is solved.

The puzzles are varied and well integrated into the story. They vary from inventory puzzles to logic puzzles to matching colors puzzles to code breaking puzzles.

There are no timed puzzles. There is no provision to skip any of these puzzles, however. You should observe each new inventory item immediately it appears in inventory by right clicking on it to get an excellent greatly enlarged picture of the item together with a very short caption outlining its description.

It is imperative to view, and sometimes to manipulate, some of the inventory items in close-up to complete action upon them. In addition, some inventory items will combine with others there and attempts must be made to test this.

Wherever there is an outright spoiler, I have inserted it in a much smaller print and a green color that is not TOO easy to read, as follows: I have done this deliberately since many players do not want to see spoilers unless and until absolutely essential.

The walkthrough starts here! In the text, all objects which are acquired and entered into the inventory are written in bold, underlined, and red. All objects which are used from the inventory are written in bold, underlined, italicized, and blue.

If you are not too acquainted with this type of Quest-Adventure game, play through the short tutorial which will familiarize you with the controls and interface.

Hence the landlord has fitted up a temporary shower in the boiler room. Apparently the stranger she tried to talk to, yesterday Mr. X has been murdered. He was strangled and his body was found near the Wire Lookout.

The first one is based upon a real person but partially fact and part fiction but with a fictitious name! It has a phone number stuck on it! This may have some importance much later in the game!

Harri was going to use it as the frontispiece of his book. On the right are some numbers. Press the appropriate numbers in the correct order. You need a flashlight.

You are now on the map again. Go left once and you are facing a heavy steel door: A marks the location where you entered the bunker: Lift up the corner of the mattress revealing a sheet of paper underneath it.

She happily gives Carol the address of her grandfather, Sigge,. Only two of these are of any importance for continuation of the game ………. The most important one is a sheet of white paper. In that letter, the Dead City is mentioned creating a new location.

Then press four of these five stars in the order of the four colours of the abovementioned white sheet of paper. So just as an example at the beginning: So where does the colout yellow appears on the drawer? It actually appears whist you press the fifth i.

So the first star you must press in order to unlock the drawer is the second one from the left,. When you have pressed the correct four stars in the correct order, the drawer opens. In it he mentions his revolver box.

Read also the printed article concerning the Dead City — you can also view two close up photographs of this abandoned old leper colony of Aciro. On this secondary map are three locations only… these tare: It has some text on it and a large rectangle has been cut out.

There is a numerical keypad and you need the code. There is a panel near the bottom of the stove with a round knob on it. And pop in the memory card for digital camera. So pick it up.

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Go left to and down to the landing. Enter the last room at right.Jump to Sigge’s apartment. I have found myself immersed in this murder mystery, not wanting to leave the game until it is solved.Check the magazine table left of the sofa. Check the magazines on the table and learn about The Pamplestone Pumping Station.

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Carol agrees to meet with a mysterious man at the Reed Heap about a case. Wire Lookout appears to be a good place for Carol to begin her investigation. Carol visits the scene of Palme’s assassination.

A mock hanging of a doll serves as a warning to Carol. A Carol Reed Mystery is the ninth game in this series. Like previous games in the series, this game is a classic first-person point-and-click adventure.

You take on the protagonist role of Carol Reed, a British native who now lives in Sweden and works as a private investigator for hire. Having recently been questioned by the local police for the death of a man named Harri Michelsen who has just sought out Carol for a case, Carol decides to investigate and soon discovers that his murder may be tied to the real life assassination of Swedish Prime Minister Olof Palme years ago.

Further sleuthing leads Carol to a suspicious associate named Christer Pettersen. Who is behind Harri’s killing? Only Carol can solve this case, but final before she puts her own life also at risk.

The game case without any glitches. Selecting Options from the Main Menu allows you to set volumes for Speech, Music, and Effects as well as to enable or disable Subtitles.

The game supports a native resolution of x pixels only, so letterboxing or pillarboxing will occur if higher resolutions are set. The game opens with a cut scene cold the background history in assassination of the Swedish Prime Minister near Malmskillnad Street in Stockholm in After you are debriefed on this real life political murder a case which remains unsolved to this dateyou are given the option to take an interactive tutorial on the game’s main functions before proceeding to start the game in earnest.

Carol is shown to be at home using her tablet computer when she receives a message from her best friend Stina reminding her to pick carol her mobile phone that she has left behind at Stina’s shop.

After picking up her phone from Stina and then agreeing to pick up some asparagus peas for Stina at her country allotment, Carol receives a call on her phone from a mysterious man who asks to meet with her at the Graffiti Heap about an final case.

Upon arriving there, the man identifies himself only as “X” and tells Carol that he has a case that will make her famous. However, Carol is suspicious of the man’s motive and immediately turns down the case.

As Carol is the last person whom he has contacted by phone, the police wonder if Carol can be of some help. Being curious, Carol researches on the murder summer and discovers that he has been previously arrested at the scene of Palme’ assassination.

Carol decides to take up the case on her own, risking her own life to try to solve this murder mystery. You navigate through the game by simply left clicking on the onscreen directional arrows to go right, left, up, down, or forward.

For the first time in the series, you can also press the spacebar to reveal all of the interactive hotspots and exits that are in the current scene. These hotspots are denoted by swirling blue circles.

The green circular cursor also changes into a magnifying glass whenever a hotspot is located in the current scene. Once a clue to a new location is found, that location will automatically appear on a map which you can then click on to travel to there.

The game features a total of 26 different locations. You will need to frequent these locations to forage and glean clues in order to solve your case. The game supports up to save slots. You cannot die in the game.

Saving the game can be done manually by selecting Save after choosing a save slot or automatically by selecting Quit to exit the game. Resuming the game can be done by selecting Load and then choosing the corresponding save slot or by selecting Continue to load the automatic save.

Reed using the Wintermute Engine, the game is impressive for a small indie production. Characters are animated by a series of still photographs in different poses and with different facial expressions. Carol uses a notepad to converse with other characters in the game.

Each question on the notepad is ticked off and triggers another question to appear until the entire dialog is exhausted. Carol also uses a double sided notebook to track her current progress on the case.

The left and right pages of this notebook have the headings Objectives and Hints respectively. Opening the notebook reveals the current objective that describes what you have to do or where to go next. If you are still stuck, you can click on the objective in the notebook to reveal a hint to the case.

The plot develops slowly at first but soon gathers pace. As more characters including suspects are introduced, a number mystery intriguing subplots emerge. Each suspect has a different reason for killing the victim.

The victim’s associates are all criminals with various illegal activities brought to notice. Only towards summer end of the game will you begin to suspect who the murderer is. I have found myself immersed in this murder mystery, not wanting to leave the game until it is solved.

The puzzles are varied and well integrated into the story. They vary from inventory puzzles to logic puzzles to matching colors puzzles to code breaking puzzles. There are no timed puzzles.

There is no provision to skip any of these puzzles, however. Alas, the quality of the voice acting is mixed. Carol’s voice played by Sara Louise Williams is pleasant, with a distinct native English accent.

Other actors speak with more local accents but seem to lack emphasis or emotion. There are 17 secondary major characters introduced in the story, including 13 of them with whom case can interact directly along with a cameo appearance by Nyqvist himself.

The background musical score varies from organ to string instrumentals. It is never overbearing, though a little repetitive at times. It will take you about hours to complete the game.

Over the course of your investigation, you will locate and use some 46 items. The game is rather linear, as these items must be located cold a strict order which you can only access after completing certain tasks first.

In sum, Cold Case Summer: A Carol Reed Mystery is another worthy addition to the series. Although there are references made in the game to mature subject matters such as drugs and prostitution, there is no explicit violence or foul language.

If you have played other games in the series, you will love sleuthing with Carol carol her most dangerous case to date. We need your help! We are now seeking talented gamers to join our team as volunteers to be editors or contributors.

No prior experience is required. If you like to write about adventure gaming for this site and see your work read by your fellow adventure game fans worldwide, read our authors’ instructions and contact us for further information.

Adventure Classic Gaming Monday, 19 March First posted on 19 March Last updated on 15 May Related Articles Amber’s Blood: The Colour mystery Murder: Related Galleries Cold Case Summer: A Carol Reed Mystery.

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For the first time in the series, you can also press the spacebar to reveal all of the interactive hotspots and exits that are in the current scene. These hotspots are denoted by swirling blue circles.

The green circular cursor also changes into a magnifying glass whenever a hotspot is located in the current scene. Once a clue to a new location is found, that location will automatically appear on a map which you can then click on to travel to there.

The game features a total of 26 different locations. You will need to frequent these locations to forage and glean clues in order to solve your case. The game supports up to save slots.

You cannot die in the game. Saving the game can be done manually by selecting Save after choosing a save slot or automatically by selecting Quit to exit the game. Resuming the game can be done by selecting Load and then choosing the corresponding save slot or by selecting Continue to load the automatic save.

Built using the Wintermute Engine, the game is impressive for a small indie production. Characters are animated by a series of still photographs in different poses and with different facial expressions.

Carol uses a notepad to converse with other characters in the game. Each question on the notepad is ticked off and triggers another question to appear until the entire dialog is exhausted.

Carol also uses a double sided notebook to track her current progress on the case. The left and right pages of this notebook have the headings Objectives and Hints respectively. Opening the notebook reveals the current objective that describes what you have to do or where to go next.

If you are still stuck, you can click on the objective in the notebook to reveal a hint to the case. The plot develops slowly at first but soon gathers pace. As more characters including suspects are introduced, a number of intriguing subplots emerge.

Each suspect has a different reason for killing the victim. The victim’s associates are all criminals with various illegal activities brought to notice. Only towards the end of the game will you begin to suspect who the murderer is.

I have found myself immersed in this murder mystery, not wanting to leave the game until it is solved. The puzzles are varied and well integrated into the story.

They vary from inventory puzzles to logic puzzles to matching colors puzzles to code breaking puzzles. There are no timed puzzles. There is no provision to skip any of these puzzles, however.

Alas, the quality of the voice acting is mixed. Carol’s voice played by Sara Louise Williams is pleasant, with a distinct native English accent. Other actors speak with more local accents but seem to lack emphasis or emotion.

There are 17 secondary major characters introduced in the story, including 13 of them with whom you can interact directly along with a cameo appearance by Nyqvist himself. The background musical score varies from organ to string instrumentals.

It is never overbearing, though a little repetitive at times. It will take you about hours to complete the game. Over the course of your investigation, you will locate and use some 46 items. The game is rather linear, as these items must be located in a strict order which you can only access after completing certain tasks first.

In sum, Cold Case Summer: A Carol Reed Mystery is another worthy addition to the series. Although there are references made in the game to mature subject matters such as drugs and prostitution, there is no explicit violence or foul language.

If you have played other games in the series, you will love sleuthing with Carol in her most dangerous case to date. However that would completely defeat its whole purpose!

However there IS one main puzzle for some players which runs right throughout the game. Generally, the player is only told where to go, but not exactly how to get there, or sometimes even how to move around when actually there!

Where this is really tricky, simple written descriptive hints are given to help in orientation. But there maybe some locations where this may not be sufficient for some players. In those cases this walkthrough contains exact instructions such as: However, the walkthrough never tells you explicitly to do this!

There are a very great number of permutations of routes, and it is most unlikely that two players will follow exactly the same itinerary. In addition it is most likely that this walkthrough does not describe the best or even optimum route to play the game and finish it completely!

Some locations of course will not appear on the map until you have completed certain tasks, and so a particular order is sometimes obligatory. There are full and excellent subtitles for ALL speech. So it is advisable to save frequently.

There are save-slots… in case anybody needs that many! Since each save is fairly small, saving and loading is reasonably fast, presenting little delay to progress. There are absolutely NO dead-ends or crashes in the game!

You should observe each new inventory item immediately it appears in inventory by right clicking on it to get an excellent greatly enlarged picture of the item together with a very short caption outlining its description.

It is imperative to view, and sometimes to manipulate, some of the inventory items in close-up to complete action upon them. In addition, some inventory items will combine with others there and attempts must be made to test this.

Wherever there is an outright spoiler, I have inserted it in a much smaller print and a green color that is not TOO easy to read, as follows: I have done this deliberately since many players do not want to see spoilers unless and until absolutely essential.

The walkthrough starts here! In the text, all objects which are acquired and entered into the inventory are written in bold, underlined, and red. All objects which are used from the inventory are written in bold, underlined, italicized, and blue.

If you are not too acquainted with this type of Quest-Adventure game, play through the short tutorial which will familiarize you with the controls and interface. Hence the landlord has fitted up a temporary shower in the boiler room.

Apparently the stranger she tried to talk to, yesterday Mr. X has been murdered. He was strangled and his body was found near the Wire Lookout. The first one is based upon a real person but partially fact and part fiction but with a fictitious name!

It has a phone number stuck on it! This may have some importance much later in the game! Harri was going to use it as the frontispiece of his book. On the right are some numbers. Press the appropriate numbers in the correct order.

You need a flashlight. You are now on the map again. Go left once and you are facing a heavy steel door: A marks the location where you entered the bunker: Lift up the corner of the mattress revealing a sheet of paper underneath it.

She happily gives Carol the address of her grandfather, Sigge,. Only two of these are of any importance for continuation of the game ………. The most important one is a sheet of white paper.

In that letter, the Dead City is mentioned creating a new location. Then press four of these five stars in the order of the four colours of the abovementioned white sheet of paper.

So just as an example at the beginning: So where does the colout yellow appears on the drawer? It actually appears whist you press the fifth i. So the first star you must press in order to unlock the drawer is the second one from the left,.

When you have pressed the correct four stars in the correct order, the drawer opens. In it he mentions his revolver box. Read also the printed article concerning the Dead City — you can also view two close up photographs of this abandoned old leper colony of Aciro.

On this secondary map are three locations only… these tare: It has some text on it and a large rectangle has been cut out. There is a numerical keypad and you need the code. There is a panel near the bottom of the stove with a round knob on it.

And pop in the memory card for digital camera. So pick it up. M ove it aside exposing a rod. It is stuck maybe rusted? The five vertical lines are simply dividers creating four discrete actions in order from left to right. Imagine that the handle of the door is the hour hand of a clock.

Then the previously mentioned symbols indicate the four positions that the handle must take in order, Each position MUST be followed by a click on the red spot below the handle. And sees a cavity in the wall.