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Hogun as they take to the battlefield and subjugate their neighbors. Players must also contend with the rise of Christianity in Japan and the influence of foreign powers which threaten not only to take over the country, but also its culture. It’s up to the players to decide how history itself unfolds by making decisions both on the field and over the map board. Civilization 5 isn’t the best game in the Civilization series, but it’s the newest, and arguably the one with the best combat thanks to the implementation of a hexagonal board. The game is even further improved by its expansion packs, which alter—if not improve—the game in fundamental ways from culture and religion to diplomacy.
If you’re searching for kindness in the latest Civilization, you’ll have to set the game’s difficulty down to the lowest setting because it’s easily the most challenging game of the bunch. Regardless of whatever shortcomings it might have with long-time fans of the series, Civilization 5 is by far one of the best strategy games around. XCOM: Enemy Unknown is a worthy successor to the turn-based strategy game series by Microprose—classics from almost two decades ago. Revived by Civilization developer Firaxis, the new XCOM streamlines everything that made the original title a little annoying to play through and improves upon all of its best qualities for a modern, turn-based strategy game that’s like no other. The game’s popularity and success stands as a testament to the strength of turn-based strategy games, which have stood the test of time despite being declared ‘dead’ a million times over. This classic real-time strategy game, released in 1998 is still one of the most popular releases of all time. Three species duke it out in the 26th century to gain control of a faraway chunk of the Milky Way. Terrans are humans who’ve been exiled from Earth. Another humanoid species, the Protoss, who are fairly advanced and possess various psychic abilities, are trying to keep their culture safe from the insectoid Zerg, who are bent on assimilating everyone else. Starcraft is largely considered a game that revolutionized real-time strategy gameplay, as well as providing a deeply engaging story. There is still a thriving community of professional competitors, particularly in Asia, complete with sponsorships and televised events.
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Zerg Rush! This title, a sequel and marked improvement to the first Dawn of War is unique in that the multiplayer option involves co-op, as opposed to pitting players against one another. The campaigns, unlike those found in this game’s predecessors are non-linear, and do not have base building elements.
Units must be selected before a missions beings, and no new units are issued once it is progress. Players are faced with decisions regarding the missions and locations chosen in which to fight, and consequences are based on these choices.
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Even after choices are made, missions can have multiple objectives which may be mutually exclusive depending on the further unfolding of events. This game can be appealing to those who normally prefer RPGs, as players to level up, and some units can be equipped with scavenged weaponry and armor. This is a good crossover game for any die-hard RPG fans who are interested in experiencing a strategy game without completely unfamiliar elements.
Many strategy games take place either in the distant past or future, but this title, released in 2007, is set in more recent times, during the collapse of the Soviet Union, but speculates as to what would have happened if Soviet forces had attempted to remain in power through aggressive action. There is no resource collection or base building in this game, but rather reinforcement units are bought with a pre-determined amount of in-game points, and dropped into the battlefield.
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When units are dead, the points gradually return to the player’s balance, so that new units can be acquired. In multi-player games, players choose a specific role from among four preset roles, Air, Armor, Infantry, and Support.
These have various abilities, such as unusually effective long ranged attacks, and the ability to hide easily, but are usually balanced with a weakness of some sort, like being vulnerable to attack on open ground, or being useless in short-range skirmishes. Players will enjoy the small user interface, as it provides a more open view of the battlefield and the ability to manage individual units more effectively.
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Like the other titles in this series, Civilization IV is a turn-based game in which the player takes on the role of the leader of an empire that must be built from scratch from a single city, built by a settler in 4000 B. C. As the building expands, so do the options for infrastructure, military fortification and training, study of science and art, religion, and all the other stuff that empires have. Build “wonders” around the empire, and experience the birth of historical figures who can enhance various aspects of cities within the empire. This game, like many turn-based strategy games can feel slow for the first few turns, but things get interesting once contact is made with neighboring cultures, and the potential for trade, aid, and war arises.
Bonus: Leonard Nimoy congratulates the you overtime you attain a new technology or hit a milestone within your empire. This game features the idea of expanding territory similarly to Civilization IV, but employes a real-time mode of gameplay.
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Territory is expanding by building more cities and forts within the borders, which opens more options on a technology tree, through which options are selected to customize the territory. Cities support citizen units, which can be assigned to specific tasks, but will always look for tasks to do when idle if not assigned to anything specific.
Rise of Nations specifies six different resources, food, timber, metal, oil, wealth and knowledge, which are used to create buildings, units, and to research technologies. Any nation within the game is playable at any point in history, regardless of the actual historical timeline of that nation, but resources only become available in the age in which they were originally utilized.
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Keeping a balance between offensive and defensive forces is crucial to successful gameplay, as is the state of the economy. Rise of Nations is both rewarding and frustrating in turns, but always highly addictive.
This long awaited sequel to the original Starcraft has earned a spot on this list in its own right. Finally released in July of 2010, the story picks up four years after the events of the original Starcraft, and follows an insurgent group attempting to make its way across the Terran Dominion. Non-linear gameplay with regard to the campaigns keeps the game interesting, and is a minor departure from the original.
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However, the order in which the campaigns are done will not interrupt the narrative. Units remain largely the same, with some additional specialized units available only for campaign play and not in regular multi-player, such as the Terran Wraith, Vulture, and Diamondback.
There is also a map editor, similar to the original StarEdit, which allows for customization of terrain and campaigns. A word of warning for players hoping to have a nostalgic evening of strategy gaming with local friends, though: Blizzard has killed LAN play with this release, so players can only play together online, and on the same server.
Any players wishing to play together must ensure that they’ve signed up for the same server at the time of original registration, because the game is region-locked. Before it was an extremely popular (and often parodied) MMORPG, the “world” of Warcraft existed in a series of real-time strategy games. Standard resource-gathering and unit-building rules apply, with “black mask” covering unopened areas of the map. Once explored, the black mask is removed, but these areas must remain within sight of at least one unit, or they will be covered in the “fog of war”. With AI-controlled, universally hostile units called “creeps” guarding areas heavy in resources, there is a slight element of RPGs, especially since players win experience points, gold and items after defeating them. Also introduced in this game was the shifting from day to night, which provides more cover, but reduces the ability to see incoming attackers.
There are five total campaigns, which are broken up according the various character race factions, though some specific “hero” characters are retained across each race’s campaigns. Warcraft III still has a devoted following, and in spite of the massive popularity of the MMORPG, remains a favorite among fans of Warcraft and strategy games alike. Total War: Warhammer is Creative Assembly’s take on the Warhammer fantasy universe.
Offering both the real-time and turn-based strategy mechanics that made the long-running Total War series popular, the new strategy game invites gamers to participate in the grimdark fantasy world created by Games Workshop, putting them in command of the medieval and fantasy-inspired factions like The Empire, Vampire Counts, and Chaos Warriors. XCOM 2 takes place in a world where the commander lost in the first XCOM. Things didn’t go out as planned, and the aliens conquered planet Earth. They took over human governments and eliminated almost all resistance to their invasion–except for a few remaining members of XCOM. XCOM 2 offers players a chance to strike back at the aliens, operating in secret and perfo
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