Latest version mass effect 2 lair of the shadow broker download for
25.02.2018 – The first wave is just a pair of engineers, which is easy enough to deal with, but the second group has a heavy and a couple of flying turrets. The creative, tense and diversity in this DLC is just, amazing. Before activating the door, take a moment to explore the surroundings, noting the location of spare ammo cartridges, lightning capacitors, and good cover spots.
Miles day mass effect 2 lair of the shadow broker miles day
1. It only occasionally lets up to give you a small breather before you get plunged back into another big fight.
2. Just run back down the starting hallway, the combat drone will follow Shepard, and your squadmates will take it down. Place Shepard in the middle of the wall for cover and your squadmates to the right and left of Shepard as close as possible.http://softik.org/ccleaner-64-bit-java-indir/Brad Gallaway, a reviewer for GameCritics, noted that they “make the action feel like a more organic part of the story and engage the player in some superb atmosphere. She walks over to the computer and notes that there are no safeguards or user restrictions, almost like he would be the only one to be in this office.
3. While Shepard helps the other squadmate up, Liara focuses on the communications.http://softik.org/install-521-hard-start-kit/Redemption comic book, Lair of the Shadow Broker follows the story of information broker Liara T’Soni and her efforts to find an information dealer known as the Shadow Broker.
Mass effect 2 lair of the shadow broker you clever boy
4. There will be dialogue modifications depending on whether you already took the suicide mission or not.Mass effect 2 lair of the shadow brokerAfter a lengthy cutscene, you and Liara must deal with the Shadow Broker.
5. Just run back down to your squadmates and let them use up their ammo. Watch out for the Flashbang Grenades that the Agents throw and just walk backwards up the stairs anytime Shepard needs to recharge shields.
6. This leads you to an office building elsewhere in Ilium, which, out of sheer terror of Shepard’s presence, explodes when you get close. You start off slow enough, but still with a bang.
7. The Vanguard will go there and try to take down your squadmate to the right but the Vanguard goes to cover and pops up and down with that shotgun.
Nights mass effect 2 lair of the shadow broker free
User Reviews & Rating
8. In the room on your right is a Weapons Lockerso switch weapons if you need to, and a med-kit with Medi-gel. After a lengthy cutscene, you and Liara must deal with the Shadow Broker.
Mass effect 2 lair of the shadow broker windows free
9. The soundtrack was composed by Christopher Lennertzwho previously penned the music for the Overlord downloadable content pack.
10. Generally favorable reviews – based on Ratings. The controls aren’t as silky smooth as you’d want, particularly in the Xbox version, and the whole sequence is over before you know it.
11. The third time, everything is the same, but the Broker will make more mistakes and fumble more easily.
12. The Agents will not come down the stairs and can easily be eliminated by chipping away at them from down the stairway.
1099 from mass effect 2 lair of the shadow broker quality
13. Even Singularity can unfortunately sometimes create this situation, especially if you then detonate it with Warp.
Mass effect 2 lair of the shadow broker pobierz darmo
14. Team up with Liara and chase clues from the luxurious heights of Illium to the Shadow Liara T’Soni is tracking down the mysterious Shadow Broker, and no one is safe. Once they are down, you can just walk right past the capacitors and down to the left.
See all 19 Critic Reviews. See all 19 User Reviews. Lair of the Shadow Broker Xbox Electronic Arts Release Date: Sep 7, Also On: Log in to finish rating Mass Effect 2: Lair of the Shadow Broker. Liara T’Soni is tracking down the mysterious Shadow Broker, and no one is safe.
She’ll do anything to recover the man the Broker kidnapped Team up with Liara and chase clues from the luxurious heights of Illium to the Shadow Liara T’Soni is tracking down the mysterious Shadow Broker, and no one is safe.
Team up with Liara and chase clues from the luxurious heights of Illium to the Shadow Broker’s own secret lair. Adds the Shadow Broker intel center, new research, and five new achievements and the chance to continue a relationship with Liara.
Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.
Mass Effect 2 Overlord – Overlord Trailer. And if you loved Mass Effect 2 , this is absolutely required if you didn’t already get it. An example of how to do great, if not perfect, DLC in a story-driven game.
All this publication’s reviews Read full review. Lair of the Shadow Broker has everything you could have wanted: The set pieces are gorgeously done and the pacing is perfect, even if it breezes by rather quickly.
Keep moving yourself, as her Shockwave can take off a lot of health and shields, and do your best to keep your distance. You can actually get a lot done during this fight if you simply stick and move, leaving Liara and your other AI buddy to carry most of the mail; Vasir only targets them when she has no other option, such as when you’re cloaked.
At set intervals throughout the fight, Vasir teleports out and calls in reinforcements. The first wave is just a pair of engineers, which is easy enough to deal with, but the second group has a heavy and a couple of flying turrets.
It’s almost worth bringing a third character who knows Area Overload specifically to knock the turrets out, as they can be hard to target. Defeating Vasir gets you Dakat’s datapad back, and thus the location of the Shadow Broker.
You can use several Paragon interrupts on Liara during the ensuing conversation, particularly if you romanced her during the first game. When it’s over, you automatically fly to the Shadow Broker’s base: The ship’s hull is liberally strewn with lightning capacitors.
When these take a bullet, they emanate a wave of electricity that stuns and damages anything caught nearby, and the Shadow Broker’s mercs have a ridiculous habit of taking cover behind them.
Do yourself a favor and abuse this mercilessly on your way across the ship. After dealing with a bunch of mechs, drones, and unlucky mercenaries, you’ll need to hold out near the entrance hatch until Liara can hack it open.
This involves dealing with several waves of engineers, vanguards, and rocket drones, which should be old hat at this point. They don’t do anything you haven’t seen before, although the drones can be problematic if you don’t zap them with Singularity or Overload.
Once you’re inside, deal with a few scattered mercenaries on your way to the prison block. Loot the console for 4, credits, then speak with Feron. Go further down the hall, dealing with the last few mercs, and loot another 4, credits from just outside the Shadow Broker’s lair.
After a lengthy cutscene, you and Liara must deal with the Shadow Broker. Use your standard anti-shield and anti-armor weaponry on him, and run like hell any time he gets close. After the first time you manage to get him down to zero, he’ll replenish his own reserves and pull out a portable version of the Collectors’ plasma shield.
Infiltrators can just cloak and sneak around to shoot him in the back, while anyone else is going to have to carefully shoot around the shield. Deplete the Shadow Broker’s shields and armor, then run up to him and land a melee attack.
The third time you punch him in the chops, Liara will end the fight for you. Your reward for dismantling the Shadow Broker’s operation includes 45, credits’ worth of Cerberus funding. After the debriefing screen, you’ll end up in the Shadow Broker’s base, which turns out to be in the Sowilo system; the three closest planets are actually quite rich in minerals, if you feel like doing some scanning on your way back to civilization.
At this point, you can use the various terminals in the Shadow Broker’s base for a variety of options. Lair of the Shadow Broker”. BioWare Talks Mass Effect 2″.
Lair of the Shadow Broker Preview”. The Art of the Mass Effect Universe. Lair Of The Shadow Broker”. Mass Effect 2 on PS3″. Shadows of Amn Throne of Bhaal. Knights of the Old Republic Star Wars: Retrieved from ” https: Good articles Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode.
Mass effect 2 lair of the shadow broker clean anarchy club
If you headed straight in from the original entry room you’ll find the cover situation tricky, but if you are approaching from the right rear with the cubicles where the Heavy likes to hole upyou’ll have a fairly safe approach. The set pieces are gorgeously done and the pacing is perfect, even if it breezes by rather quickly. She walks over to the computer and notes that there are no safeguards or user restrictions, almost like he would be the only one to be in this office.Sep 7, Also On: You are under no rush so take your time and pick up any and all ammo from the fight as you are going to need as much as you can get for the next section. This is the middle stairway.I didn’t really get that feeling here, outside of the more fleshed out Illium. Set after the events of the Mass Effect: Now is a good time to use distracting tactics to get on his unprotected sides:
Kilos dia mass effect 2 lair of the shadow broker bit cnet download
Sponsored: In the store
Mass effect 2 lair of the shadow broker version
Lair of the Shadow Broker is a downloadable lair pack developed by BioWare and published by Electronic Arts for the action role-playing video game Mass Effect 2. It was released for Microsoft Windows and Xbox inand is included in the PlayStation 3 version of Mass Effect 2which was released in Set after the events of the Mass Effect: Redemption comic book, Lair of the Shadow Broker follows the story of information broker Liara T’Soni and her efforts to find an information dealer known as the Shadow Broker.
Lair of the Shadow Broker is a major downloadable content pack for Mass Effect 2 and some decisions the player makes in it may affect the story of Mass Effect 3.
It received very positive reviews from critics, who praised the pacing of the gameplay and considered it as a valuable addition to the game. Lair of the Shadow Broker is a downloadable content pack for the action role-playing video game Mass Effect 2.
Redemption comic book, it follows information broker Liara T’Soni and her efforts to find an information dealer known as the Shadow Broker. The player assumes the role of Commander Shepardan elite human soldier who decides to help T’Soni in her quest.
She also mentions that she will be able to provide Shepard with more information thanks to the Broker’s extensive networks. Lair of the Shadow Broker is split into two acts, each ending with a boss fight.
The first act takes place in a commerce planet named Illium, also featured in the main game, while the second one takes place aboard the Shadow Broker’s spaceship. After completing Lair of the Shadow Brokerthe Shadow Broker’s spaceship is available for the player to explore.
Inside the ship, the player may use several terminals with different functions. During development of Mass Effect 2Bioware stated that downloadable content was becoming a fundamental part of the company’s overall philosophy.
According to BioWare, the game’s default digital-acting system “could not handle the stresses of the new face, so custom work had to be done to animate his multiple eyes and triangular mouth. The soundtrack was composed by Christopher Lennertzwho previously effect the music for the Overlord downloadable content pack.
Lair of the Shadow Broker received very positive reviews from critics, who considered it to be the greatest downloadable content pack of the game. The narrative and story were highlighted positively.
Critics praised the fact that some decisions from the original Mass Effect impact the storytelling experience. Brad Gallaway, a reviewer for GameCritics, noted that they “make the action feel like a more organic part of the story and engage the player shadow some superb atmosphere.
Maurice Tan of Destructoid highlighted the pacing and combat intensity, stating they require the player to pay more attention to the gameplay flow. From Wikipedia, the free encyclopedia.
Gameplay of Mass Effect 2. Lair of the Shadow Broker Review”. Archived from the original on Lair of the Shadow Broker”. BioWare Talks Mass Effect 2″. Lair of the Shadow Broker Preview”.
The Art of the Mass Effect Universe. Lair Of The Shadow Broker”. Mass Effect 2 on PS3″. Shadows of Amn Throne of Bhaal. Knights mass the Old Republic Star Wars: Retrieved from ” https: Good articles Articles using Infobox video game broker locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode.
Aggregate score Aggregator Score Metacritic.
Mass effect 2 lair of the shadow broker biblia reina
Going through the Illium parts of the mission feels like a slowly increasing crescendo by itself. But making your way inside the Shadow Broker base and the lead up to the inevitable confrontation if he is even there!
Every corridor inside the base leads you to some combat confrontation one way or the other, and the mission does a great job at feeling like you are in for a damn good fight. In fact, the combat as it is presented in this mission is perhaps the best in the entire game to date.
It only occasionally lets up to give you a small breather before you get plunged back into another big fight. Add to that a very story oriented mission that explains missing bits and pieces about the period between Mass Effect and Mass Effect 2 , as well as some revelations about events from Mass Effect that show them from a different perspective, and you have a classic Mass Effect 2 mission in your hands.
These are not obligatory for anything, but they are definitely worth it if you are invested with the universe. And Firewalker was nice as a set-up to Overlord, which in turn was good enough by itself.
But all of those missions only served to expand upon the Mass Effect 2 universe, specifically character and Cerberus-wise, instead of actually enriching the main storyline in the way Shadow Broker does.
While there is plenty of story to go around and while the mission ends in a set-up to events in Mass Effect 3, it does not give you a huge amount of information. It is also still just hours of extremely well paced Mass Effect 2 fun.
Which is great if you are a fan of course. As far as adventuring goes, there is not really much to explore or to waste time on. But then again that is just the Mass Effect 2 design.
Personally I like it if DLC adds to the world and makes the world feel larger because of it. I didn’t really get that feeling here, outside of the more fleshed out Illium. Suffice to say that this piece of DLC is bliss, but still carefully scripted bliss.
Liara being back for one mission will be hit or miss for most of you. If you had a romance with her in Mass Effect, you can use some Paragon actions to act like the reflective and comforting friend. Because this is a videogame, you can use you that to have a kind of sexy after party if you go down that Paragon route.
It also doesn’t seem to matter if you are already in a Mass Effect 2 relationship. What a great universe to live in. Being a Renegade dick just means you are all action and business, with no time for pleasure.
Where Tali can then finally take off her mask to bask in her native world’s sunlight, as Legion makes a joke about meatbags being silly and emotional. Both in terms of ranking as one of the best missions in the entire game so far perhaps even the best and in how it offers a good amount of resource support if you do the mission early on in a future playthrough.
An example of how to do great, if not perfect, DLC in a story-driven game. There may be flaws, but they are negligible and won’t cause massive damage to what is a supreme title.
Be careful as you move toward the room that’s to the left side of where you entered, because new enemies will spawn there: Take them down as quickly as possible because they are a big threat, especially the sturdy Vanguard who can absorb quite a lot of damage.
If you headed straight in from the original entry room you’ll find the cover situation tricky, but if you are approaching from the right rear with the cubicles where the Heavy likes to hole up , you’ll have a fairly safe approach.
Keep your squadmates in cover under the window for this part of the section. The shadow broker mercs will look like they are going to flank you to the right but they won’t. As you eliminate the mercs, have Shepard run out into the room to trigger the remaining waves of mercs.
You may have to move Shepard far out into the room and run back to the window to take cover. Advance slowly, and only after eliminating some enemies, as many more will spawn suddenly as you approach the other end of the corridor.
The Engineers have Combat Drones and the Agents have Flashbang Grenades , so be prepared to shift cover locations when necessary. You may find it safer to hide among the cubicles and desks on the right side of this corridor, since it exposes you to fewer enemies at a time and allows you to pick some off individually.
Keep your squadmates in cover back down the hallway from the small diagonal box the start of this portion of the section. Have Shepard take cover back from the box so that the mercs can’t hit Shepard. The shadow broker mercs will look like they are going to flank you to the right in the cubicle area but they won’t.
As you eliminate the mercs, have Shepard run out into the room to trigger the remaining waves of mercs and then run back to the cover area. Watch out for the combat drone that the Engineer spawns often.
Just run back down the starting hallway, the combat drone will follow Shepard, and your squadmates will take it down. No need to waste ammo. Also, on a purely aesthetic note, there is quite a nice display of planetary mining locations in the room with the cubicles — if you played the original Mass Effect you will have Mako flashbacks.
Shepard radios Vasir about it and she says to find a switch to active the fire suppression systems. Vasir mentions that she is on her way down, so move up to meet her. The fire suppression room is a good location to save your game for the upcoming sections.
On the upper level, be prepared for more combat with three more Agents. Use the limited cover to take them out, and have your squadmates flank, then head into the room they were guarding. Open the door to continue.
Keep your squadmates in cover at the bottom of the stairway and have Shepard peek around the corner up the stairs at the three Agents once they spawn. The Agents will not come down the stairs and can easily be eliminated by chipping away at them from down the stairway.
Watch out for the Flashbang Grenades that the Agents throw and just go down to the bottom of the stairs anytime Shepard needs to recharge shields. However, Liara throws up a barrier to protect the squad and Vasir makes a run for it.
Shepard tackles her, and then they fly out the window. Vasir cushions their fall with her biotics and has a small scuffle with Shepard. Then Liara leaps out of the office, also using her biotics to cushion her fall while the squad watches.
Vasir, now outnumbered, makes a run for it. Liara follows closely behind, blowing past two Shadow Broker Agents in the process. The squad rejoins Shepard in the plaza where more Agents emerge from the Eldfell-Ashland Energy office, allowing Vasir to escape.
Deal with the guards and continue pursuing Vasir. When they all fall, the benefit of leaving the power cells alone earlier will become apparent — make a quick trip up the central stairs to retrieve them, and the ammo of all your weapons will be replenished.
Now head downstairs and into the atrium. Inside, grab the cover provided by the bench to your left — resist the tempting large circular column straight in front of you, as its shape makes for more difficult aiming and you aren’t allowed to slide smoothly back and forth around the pole.
Take down the ten or so Agents, the Heavies, and the Engineers that try to stop you the mix appears to vary somewhat by difficulty setting. They will keep coming from the door in waves, so stick to cover and target them as they walk in.
Overload can be used to instantly destroy the Combat Drones that the Engineers produce, and it’s a good idea because getting dislodged from cover by a drone with this many enemies nearby can produce deadly results.
You can prevent most waves of enemies from spawning by getting to the far corner of the room where the Heavy is. This is most easily done by an Engineer, who need only send the Combat Drone to that side of the room. Vanguards can charge over, Infiltrators can sneak over, etc.
This entire battle can be completed without staying into the room to be overwhelmed by the shadow broker mercs. Place Shepard on the second set of stairs looking out into the large room. Have Shepard walk down the stairs to flush out the first of many mercs in this area.
Watch out for the Flashbang Grenades that the Agents throw and just walk backwards up the stairs anytime Shepard needs to recharge shields. Walk back down the stairs and chip away at the mercs in the room until they begin to fall.
As you kill a merc, another will spawn out of the doorway to replace the dead merc. Watch out for the Engineers as they will spawn Combat Drones. When this happens, have Shepard go back up the staircase past your squadmates and have them take the combat drone down to conserve ammo.
Sometimes the mercs will stay in cover that will require Shepard to move out into the room to take them down. Watch out for the Shadow Broker Heavy in the back left corner! The Heavy will stay stuck in cover and will not move out of cover until Shepard goes out into the room after the Heavy.
When the mercs are all finally down, gather up ammo and head out the door to find Liara and Vasir engaged in a firefight. Save before you enter the door as you will be unable to save until after the sky way chase.
Vasir calls her X3M and then jumps into it. Liara then grabs a taxi, followed by Shepard. You can only select one squad member to come with, but remember that Liara is a biotic so pick carefully.
On the other hand a squadmate with Warp to detonate Liara’s Singularity is quite handy. Since Miranda has both Warp to combo with Liara and Overload to take down shields, she makes an excellent pairing.
Other notable strategies include Thane who combines Warp combo powers with Shredder Ammo for all the upcoming organic enemies, and the easily-forgotten Morinth whose Dominate can run all the organics in circles attacking each other.
Keep following Vasir through the skies, and watch out for the traffic, and every other obstacle. Just keep in mind that boosting reduces the amount of control you have. If you lose Vasir, the chase will restart.
Your boost is more effective if you use it in bursts, especially right after changing directions, rather than simply holding it down. Liara will be commenting the whole time, which Shepard usually replies to, and the conversations are usually funny.
Sometimes, however, her conversations help with direction. After a period of time, Vasir will start dropping proximity bombs, so avoid them, lest you lose speed. You do not have to repeat the entire sky way chase if you fail right at the end.
Once you get far enough into the chase, if you fail, you will respawn in the middle of the chase. Keep following Vasir and try to avoid a head on collision. Eventually, you are treated to a cutscene where Vasir tries to ram Shepard and the squad out of sky, while dodging traffic, but only succeeds in colliding with another skycar, and damaging hers.
Shepard and the squad see the crash and land their intact cab on the top of the building to pursue Vasir, who radios for backup. Save your game before you move! This is very important as the upcoming battle can go wrong very fast and you will have to redistribute Liara’s squad points all over again.
It also instantly destroys the flying drones you will encounter from time to time, and of course it has its traditional ability to simplify a combat by temporarily removing a flanking enemy, with the added bonus that the enemy falls down at the end of the stasis.
For these reasons fully upgrading Liara’s Stasis with the Enhanced Stasis evolution is strongly recommended, particularly on higher difficulty levels. Fully max out Asari Scientist and split your points up to get as much Stasis and Warp you can and don’t waste any extra points on Singularity.
The upcoming Shadow Broker Base mission will require quickly killing Vanguards at close range and a nasty section with multiple rocket drones at once. You can’t redistribute Liara’s points once you’ve selected them and while the upcoming rooftop battle isn’t fun, the Shadow Broker Base multiple wave battle is much worse and you wants your points spent correctly for that battle.
Head up the stairs only to be ambushed by three to five waves of Shadow Broker Agents and Engineers. The first wave will be to your front, the second and third off to either the left or right on the upper platform, or behind you on the lower platform, so plan your cover appropriately.
However, the subsequent waves will not appear until the previous one has been eliminated. On higher difficulties, the next wave flies in after a squad has been reduced to one member, so move quickly and eliminate the enemy before you are flanked by the new arrivals.
Also, keep an eye on your ammo, as it might be running low by now. Waves on the lower platform will be a little more difficult because of the skycars on the lower platform. There may be as many as five waves in total so once they are all down, move around and grab thermal clips, as your ammo might be low.
Try to hit the reinforcements with Overload while their hovercars are still landing. They are so tightly packed that you could hit them all, even without Area Overload. The Arc Projector , M Grenade Launcher , or Blackstorm are also good before they all ditch the hovercar and start spreading out.
Regardless of the difficulty level, using such techniques as each wave approaches makes this fight noticeably easier and less time-consuming. There is a place of cover that the entire battle can be fought from and you won’t get destroyed even on insanity difficulty.
Be aware that the instant you move the first wave of mercs will show up so you need to get to the cover spot quickly. Ignore the med-kit for now. Orient Shepard so that you are facing the stairway right in front of you.
This is the middle stairway. There is a left stairway and a right stairway in this area. Your goal is to get to the two cars right next to the left stairway. They are fairly tall for cover which is excellent.
Shepard should be placed in cover on the leftmost car. Place Shepard in the middle of the car on the back of the car. Place your squadmates to the right of Shepard so that one squadmate is right next to Shepard and the third squadmate is next to the second squadmate as close as possible.
This seems like a suicidal cover spot as the staircase to the left and the entire level to the right are wide open for flanking opportunities. In fact, this is the perfect cover spot. The first wave of mercs will drop while you are moving to cover and will run to the elevated cover above you.
The mercs will look like they are going to run to the left staircase and flank you but they stop right at the edge of the wall and won’t come down. The mercs will also run to the right but will not come down the middle staircase either.
The high nature of the cover your squad is in means that even though the mercs have the high ground, they rarely if at all can get weapons fire to hit your squad while in cover.
The only real danger in this cover position is the Combat Drones that the Engineer will spawn. The combat drones will go to the middle staircase and will attempt to flank your squad to the right but your squadmates will quickly kill the combat drone as long as you wait a moment in the thick of the battle to let them kill the drone.
Focus on the Engineer first so that the combat drones stop coming down to flank you. The mercs can be hard to hit from this cover as they go to cover often and run back and forth but the mercs can be chipped away at slowly and safely from your cover spot.
When you kill the first wave or all but one merc on higher difficulty levels , a second wave will come flying in on a truck. Stay the exact same cover and the mercs will run to the exact same high cover. Every single additional wave of mercs once they exit the trucks will go to the same high cover above you even when it looks like they are clearly going to run down the main pathway to the right of your squad and flank your squad, they will not.
Focus on the Engineer first for every wave to stop the combat drones and then take down the remaining mercs. Sometimes a Heavy will be stuck in cover up top but wait until all the other mercs are down before attempting to take the Heavy down.
The battle takes time from this cover but you can take the entire battle at your own speed even on insanity. Once the battle is over, go back and get the med-kit from the car if you didn’t already and collect the credits from the bank terminal.
Collect any ammo from the area and save your game! You don’t want to do that battle again. Try to avoid having your squad or Shepard use airborne powers Pull , Throw , Slam , Shockwave , Concussive Shot as these can eject an enemy from the battle area.
There isn’t any fall damage. As such, the Merc stays alive – out of the play space – and prevents subsequent waves from showing up or the scripted crash from occurring. Your only choice out of such a situation would be to reload an earlier save.
Even Singularity can unfortunately sometimes create this situation, especially if you then detonate it with Warp. Then head into the room where there is a patron on the ground, but talking to him accomplishes nothing, so talk to Liara about the video.
She will provide some information about the hotel and its name, as well as give you another good laugh. There are some power cells in her car and access the broken panel for a Damage Protection Upgrade. Follow the blood trail until it reaches another room.
Inside, there is a lot of dead bodies, but some more interesting things. In the room on your right is a Weapons Locker , so switch weapons if you need to, and a med-kit with Medi-gel. Grab both before leaving.
This is a perfect place to save your game before the upcoming boss battle. This is because of how morality works in Mass Effect 2. When you damage her to about half of her barriers, she will jump out of the fight, leaving you to deal with two Rocket Drones and two Shadow Broker Engineers.
Keep in cover during this fight as they will use Incinerate and Combat Drones, and the rockets from the flying Rocket Drones can be hazardous to your health. When you defeat the first wave, Vasir makes a reappearance, so watch out and employ the same tactics as before.
Deal with the second wave of Rocket Drones and Engineers, two of each once again. Just remember to keep in cover. After defeating this second wave, Vasir drops back in one final time. She will still continue to charge around the battlefield, so keep moving.
Once her armor is down, use any power you have to tie her up and then proceed to let her have it. This battle sucks but don’t dismay if you die after almost killing Vasir.
Each time Vasir leaves the battle there is an autosave that happens. If you die during the battle you don’t have to replay from the beginning. Choose “Resume” and you will start again at the last cutscene of Vasir you played through.
This doesn’t make the battle easier but it does break it down into manageable chunks. Once Vasir is finally down, you are treated to a cutscene where Liara takes the disk and finds the information they need, and Vasir continues to protest.
Shepard asks why Vasir betrayed the Council , which she rebuffs by saying that she didn’t do what Saren did. She had been getting information from the Shadow Broker for years, information that apparently saved lives.
Doing a few morally questionable tasks for the Broker is a price that she’ll gladly pay. Shepard can rebuff Vasir, but she reminds Shepard of why the Spectres exist: Then she brings up Cerberus and how Shepard is allied with them.
Respond to that and Vasir reminds Shepard of a few of Cerberus’ choice experiments. The Commander had better look in a mirror before Shepard can compare to Vasir and what she’s done. If Shepard is a Sole Survivor, then she mentions how Cerberus was responsible for the thresher maw attack on Akuze.
Then Vasir takes her last breath. You can use the first Paragon interrupt to convince Liara that they will rescue Feron in time. If the interrupt is taken, Liara reminds Shepard of their past, and how Shepard saved her on Therum , and fought the Krogan Battlemaster while she cowered in fear.
She talks about how Shepard always helped her, and how she is still leaning on Shepard. Is that a good thing? Yes, because that is what friends do. A second Paragon interrupt will have Shepard bringing up how they killed innocent people.
Liara responds, then Shepard reminds Liara about how she went after Vasir without a second thought, and aggressively. However, things will be simpler now, get to the Shadow Broker, get Feron, and get out.
There is a third interrupt opportunity, and if you romanced Liara in Mass Effect, then this interrupt will give you a chance to talk “about us”. Liara explains what she went through for the last two years, and how Shepard can’t expect that to instantly vanish.
She apologises and asks if they can just focus on getting Feron back, to which Shepard agrees. If you are currently engaged in another romance, such as with Tali’Zorah nar Rayya or Garrus Vakarian , Liara will also comment on that, saying that her career as an information broker leads her to find out various things, including about Shepard.
You have the opportunity to select your squad again, but you do already have Liara, so you can only select one additional squadmate, same as you did prior to chasing Vasir in the vehicle.
You will be facing the same set of mostly-shielded, mostly organic enemies as before, plus the addition of occasional mechs. There will be places where biotic throws and pulls can be used to excellent effect, and likewise opportunities to detonate Liara’s Singularity, so choose your squadmate with those facts and tradeoffs in mind.
Miranda is the great choice for squadmate for the upcoming multiple wave battle. Most of this portion of the mission can be completed from cover carefully so any squadmate would work but the multiple wave battle is much better with a second squadmate with Warp plus her Overload power works well for the rocket drones.
She also talks about how they will have to land and seek out a hatch to get inside. She says that there is nothing but maintenance areas under it, so that is where they have to get to.
Save your game before you move forward. This is the first time since the Vasir battle that you can save and not have to repeat the boss battle again. For most of the merc battles coming up, put your squadmates into cover well before the battle so you sneak up to the area in question.
Focus on Vanguards first as they will charge towards you. Run back to your squadmates to have them help take down the Vanguard. The same strategy is used for combat drones spawned by Engineers. Let your squadmates use their ammo so you can conserve yours.
Take your time and the mercs will fall. Proceed left along the hull, and watch out for the Maintenance Drones. They are basically Combat Drones, but Liara mentions they are probably attacking because they think the squad is debris from the storm.
As you come up onto the catwalk, Liara will mention that those capacitors discharge the lightning strikes, but then some more Agents pop up. Shoot the capacitors to make this an easy fight. Once they are down, you can just walk right past the capacitors and down to the left.
You can just biotically throw them over the side if you so choose. Keep moving and when you get to the next area, you will find another capacitor, Agents, and an Engineer. Again shooting the capacitor makes it easier, but also if you can get the enemies off the ground, then the wind can just take them away.
While on the outside of the Shadow Broker’s ship, using some biotic powers that lifts enemies off the ground, such as Pull , will cause enemies to fly away into the storm, instantly killing them.
Slam however sometimes will not work for this purpose, unless you can cast it on an enemy exactly when it is leaping over an obstacle or combo it with Singularity. Singularity by itself will often not impart enough height to enemies to fly into the storm either, unless it is cast on top of a ledge as well.
When you are in the clear, activate the Rod Controls to lower a lightning rod, and then duck into the trench it left because more enemies are present. This time you have Agents, and Engineer and a Vanguard to deal with, but you again have a lightning capacitor, so blasting it is a good idea.
Keep following the path to your right, and down you will go almost to the keel before encountering a small area in the exterior hull where two Agents and three LOKIs are waiting. Get into cover, and focus on whichever enemy seems the most dangerous.
It’s a tight area so don’t let anything approach too close; you can retreat back up the ramp if the mechs get too close or a flashbang lands at your feet. When the enemies are down, follow the ramps up to a door, and enter.
Head back outside and follow the ramps. At the bottom is a medical station so grab the Medi-gel while you pass. Save your game before you move forward up the ramp. This particular group has everything, Vanguards, Engineers, and Agents.
Use the lightning capacitors to weaken them, and then finish them off, but be careful as the overload from the capacitors can damage you and your squad as well. Again, biotically lifting baddies will cause them to fly away, so use that if you can, too.
When you defeat them all, crawl over the barriers, and then find cover again on the far side as two more Agents will attack. They are easy to deal with, so make sure that they are dealt with quickly. Deal with the LOKIs, follow the path, then back up you go.
When the LOKI mechs appear, move your squadmates into cover several barriers back in the middle section, and then have Shepard draw the mechs to the first barrier. Do not have Shepard take cover behind the first barrier but back one more as the mechs will shoot right over the top of the first barrier while you are in cover.
When you manage to get to the top of the hull, activate the panel controls to continue. A small path will open in the panels, head through it and when you get to the other side, go right, drop down, and then find cover.
Two Agents will be there to meet you, so deal with them then shift to deal with the enemies to your left which will consist of more Agents, a Vanguard, and a few Engineers. Capacitors are available to help deal with these tough opponents, but be careful of the strange geometry of the cover here – not everything that looks like cover will work very well.
When they all fall, move up but keep to cover as more Agents and a Heavy are right around the corner. Once you enter the area by dropping down Shepard can’t go back. Take your squad and quickly put them into cover as far down and to the left as possible.
The jumbled nature of the cover here makes it hard to find good cover. If needed, run far backwards to recharge your shields.