Sticky Linky

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N endless horror runner, Into the Dead. Still, that adds strategy – the environment resets every day, and your craft’s inadequacies force you to find shortcuts and quickly learn the best routes. And when you’re approaching the end of a zone, boost tank empty, and your siren starts blaring about an imminent alien attack, this is one of the most exciting 3D avoid ’em ups around. Craig GrannellYou’ll probably be some way into Cally’s Caves 3 when you start to wonder what the catch is. “Surely,” you’ll say, “the developers haven’t given me an expansive and beautifully designed – if frequently frustrating and challenging in an old-school kind of way – platform game with oodles of blasting.

” At least that’s what we said, cursing our thumbs whenever we died, and wondering at what point the game would lock up and start demanding money. As it turns out, the developers are hardcore gamers and have no truck with terrible monetisation. Therefore, you get unobtrusive ads on static screens, and are otherwise left to your own devices.

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And the game is excellent. The backstory involves Cally’s parents being kidnapped for a third time by an evil scientist.

She therefore resolves to rescue them, primarily by leaping about the place and blowing away all manner of adversaries using the kind of high-powered weaponry not usually associated with a young girl with pig-tails. Level layouts are varied, and weapon power-ups are cleverly designed, based around how much you use each item. The one niggle is the map, which is checkpoint-based – it’s a bit too easy to find yourself replaying a trio of levels again and again to get to a place further along in your journey where you can restart. Still, that merely forces you to take a little more care, rather than blundering about the place, and to breathe in the delicately designed pixellated landscapes.

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And should you decide you want to throw money at the developers, there are optional IAPs that unlock new game modes, or a load of coins if you want to splurge in the in-game store without working for your money. Craig GrannellWe do like a good word game, and Capitals is a very good word game. There are echoes here of Letterpress (mentioned further down in this alphabetically ordered feature), in the sense that Capitals combines Risk-style land-grabbing with the need to create words from a jumble of letters. However, while Letterpress for the most part benefits players able to fashion lengthy words, Capitals is more about where the letters you choose to use are located.

The game plays out on a hexagonal grid, either with two players using the same device or battling it out online thanks to a Game Center match-up. All letters on the board can be used to create a word, but only those attached to your territory flip to your colour on submitting a move. The important thing is to keep your capital surrounded by territory rather than letters. If you don’t and your rival’s move includes letters adjacent to your capital, it’s captured.

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They then get a free turn, and since the objective of the game is total and utter annihilation, that extra move is often enough to gift victory. For no money at all, Capitals is one of the best games around for word-game nuts, although we’ll admit to being a smidgeon miffed about the ad model; in miserly fashion, it only gives up a solitary game for every advert watched.

Still, since a game can often play out as a days-long tug o’ war, the ads are hardly a huge drain on your time for what you get in return. Craig GrannellPaid-for title Circa Infinity was an innovative, chaotic and relentlessly engaging platformer.

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With you essentially leaping into concentric circles patrolled by monsters, its dizzying and disorienting nature was strangely compelling and captivating. Circle Affinity is essentially a zero-outlay take on the original, offering an endless mode for free, and enabling you to get rid of the adverts for £1.49, or unlock the rest of the game’s modes for £2.29.For nowt, though, you get something that’s quite brilliant and unique.

The aim is always to enter the pie-slice section of the current circle and then leap into the smaller orb bobbing about within. But that’s easier said than done when battling your brain’s ability to track a little chap running here and there, flipping between the outside and inside of a disc, while also keeping an eye on various beasties roaming and flitting about. Additionally, hang about too long and gigantic tooth-like spikes encroach from the screen edges, to the sound effect of some kind of malevolent alien predator growling that it’s planning to chew your legs off. That’s certainly an encouragement to get moving!

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Craig GrannellBreakout was the original brick basher. Based on Pong, you directed a bat left and right to smash a ball back at a wall of bricks.

Although conceived by Nolan Bushnell and Steve Bristow, the game was infused into the history of Apple through being built by Steve Wozniak (under the ‘guidance’ of Steve Jobs, who stiffed Woz on a lucrative bonus payment). Breakout then informed much of the design of the Apple II, because Woz wanted a colourful and noisy version running on the computer to show off to his pals. There are countless Breakout iterations on modern Apple hardware, but Circle Breakout provides a new spin on things by having your bat hug a circular danger zone. And rather than you having direct control, you tap the screen to switch the direction of its automatic movement.

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With the bat’s speed remaining constant, you’re frequently in a risk/reward scenario: do you go for bonuses (bombs; multiballs; bullets) or play it safe, knowing you’ll make the next shot? The end result is an oddly tense take on a classic, not least because you know you’re done for sooner or later. (Smash a wall of bricks and another nonchalantly slides in. There’s no respite – ever.) Craig GrannellWith developer Supercell known for some of the biggest-grossing (and, in IAP terms, grossest) games on the App Store, you might approach its latest, Clash Royale, with suspicion. After all, it feeds off of a kind of collector mentality, and is stuffed full of IAP, which tops out at a mammoth $99.99/£79.99 for a ‘mountain of gems’. But look past this and you’ll find one of the most infuriatingly compulsive multiplayer titles around.

The basic set-up has you battling other players online, on tiny single-screen arenas. Each player has a King tower and two smaller flanking buildings.

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Units are placed on the battlefield by selecting cards from your deck (four being available at any one time) and each costs some ‘elixir’ (which slowly refills). Duels are all about figuring out how to best your opponent by countering their attacks and unleashing surprises of your own. This could all have gone so wrong, but Clash Royale is a surprisingly fair game. Sure, if you want the best units and access to the top arena immediately, you’re going to have to pay a small fortune.

But if you’re happy scrapping away in the lower leagues, you can play and slowly build a better deck without spending a penny. And even the timer system to unlock chests won in combat doesn’t prove irksome, given that without it, you’d probably end up playing Clash Royale around the clock. Craig GrannellThere’s nothing like a cleverly designed and fast-paced word game for making you feel stupid, instantly forgetting every three-letter construction when it really matters. Here, hand-drawn chocolate squares drop into a well, and you must quickly swipe them into empty slots, which quickly disappear in return for points.

Linger and a wobbling and full column of letters explodes all over the screen, just to drive the message home of how rubbish you are. Conversely, a monocle-wearing penguin affirms his appreciation for any and all fish-based words by leaning into the screen and glaring at you. So this isn’t exactly Scrabble, then, but it’s all the better for it. Coolson’s Pocket Pack eschews much planning and pondering, instead fostering an obsession with speed, not least when you clock the chaining mechanic. Avoid swapping letters in the well or returning any from the slots and you quickly rack up huge points.

This turns Pocket Pack from what was already a challenging affair into a word game of quick thinking and steely reserve, holding your nerve waiting for the right letter to appear, while several towers threaten major chocolate spillage. Craig Grannell Developer: DisneyWhere: Australia, New ZealandPlatforms: Android, iOSLive since: 15 June 2017Updates: (3), last 21 July 2017 DatGirlCudder: My bed is a dangerous saboteur…

#luvh8 relationship Minna de Spelunker Black (Japanese PSN download) Share We have sent you a verification email. Please check your email and click on the link to activate your AJC. com profile. 1Saw – The Video Game Take aim young warrior.

Your skills as an archer and a marksmen are vital. It’ll only get harder and the levels will further test your coordination and skill. Hit the apple, not your friend! Good. You made the correct game the winner.

You may carry on. Daily: 1000000 16-Nov-2016 7:58 pm WIN HUGE JACKPOTS Click here to view the list » Last Day Alive But rather than a straight port, this new edition of Pro Pinball is reimagined for modern devices, with eye-popping graphics, lush lighting and remastered audio. Add to list · Skill SpecialistUse every type of battle skill. * Control the Fantastic Four as a team with dynamic character switching, The timer i

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