Luxor Evolved

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Ent on the show again, could the magic happen again! Apparently not, as the show was canceled after two more short seasons were shown. Some of the last season episodes were moved to a morning time-slot which probably lost the viewers that still remained. It was apparently a case of fixing the mistakes made to make the show without Paige Davis a little too late to recapture the audience that had moved on to other decorating shows during her absence. Trading Spaces Product sVHS/DVD Releases: The Best of Trading Spaces Trading Spaces – They Hated It! Trading Spaces: Season 1 Viewer’s Choice Trading Spaces: Season 2 Viewer’s Choice Book Releases: Behind the Scenes Book Make It Yours! Color! Paige by Paige: A Year of Trading Spaces Trading Spaces Ultimate Episode Guide Trading Spaces Trivia: Seasons 1-3 Ty’s Tricks $100 to $1000 Makeovers 48-Hour Makeovers Rooms for Living Instant Impact Game Releases: Trading Spaces Design Companion (computer game) Trading Spaces Game (board game) Most of these can be purchased through TLC. com. Just go to the Trading Spaces site at TLC. com and click on ‘Buy TS Stuff’ — some items can be found at other sites such as Amazon.

com. Awards Nominations 2002 – Daytime Emmy – Nominated – Outstanding Special Class Series 2002 – Daytime Emmy – Nominated – Single Camera Editing 2002 – Emmy – Nominated – Outstanding Special Class Program 2003 – Emmy – Nominated – Outstanding Nonfiction Program 2005 – People’s Choice – Nominated – Favorite Reality Makeover Show Spinoffs! Trading Spaces: Family Trading Spaces: Boys vs. Girls Cast Hosts Paige Davis (seasons 2-5, 9-10) Alex Mcleod (season 1) Designers Frank Bielec Laura Day Genevieve Gorder Christi Proctor Rick Rifle (season 4) Dez Ryan (season 1) Laurie Smith Kia Steve-Dickerson Hildi Santo-Tomas Edward Walker Cat Wei (Trading Spaces: Family season 1) Douglas Wilson Barry Wood Vern Yip (seasons 2-4) Jon Laymon Carpenters Faber Dewar Carter Oosterhouse Amy Wynn Pastor Ty Pennington (seasons 1-4)moreless Wheel of Fortune is in its 26th season (2008-2009 Season) with Pat Sajak Vanna White. Wheel debuted in 1982.Wheel of Fortune has been renewed through the 2011-2012 season.

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One of the most successful game shows in history, Wheel of Fortune actually is a version of the children’s game Hangman (with a large carnival wheel and prizes added). The game show, which did modestly well in the 1970s, became a worldwide phenomenon in the 1980s through syndication and made household names out of its hosts, Pat Sajak and Vanna White. Simply put, the Wheel has never stopped spinning since its premiere as an NBC daytime show that winter day in January 1975. (Ironically, the series replaced Jeopardy!, which later in 1984 when it returned, became its current companion in syndication.

)The rules of the game Three contestants — at various times during the run, including a returning champion — compete. The host announces a category to a mystery puzzle (person, place, thing, phrase, quotation, event, landmark, occupation, etc.). The puzzle was originally contained on a three-tier, 36-space board (in 1981, changed to a four-tier, 52-space board; and in 1997, an all-electronic four-tier, 52-space board).The contestant selected to go first (by blind draw before the show) spin a large horizontally-situated carnival wheel containing dollar amounts and other spaces (including Bankrupt, Lose a Turn and Free Spin). If the contestant landed on a dollar amount, he/she could guess a letter thought to be in the puzzle; if it appeared, they received the cash multiplied by the number of times it appears in the puzzle (ergo, if the player guessed “T” after landing on $250, and “T” appeared twice, they received $500). An incorrect guess or landing on a penalty space (Bankrupt or Lose a Turn) caused control of the wheel to pass to the next contestant.

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At any point, the contestant in control of the wheel could spin again, ask to buy a vowel (at which point $250 was deducted from their score, and only if they had at least $250) or attempt to solve the puzzle; very early in the show’s run, a player had to land on a Buy a Vowel space in order to buy a vowel, but this idea was scrapped before Wheel completed its first month on the air. The Bankrupt space caused the player to lose his accumulated winnings for that round (though all previous winnings were considered safe — hence, “Once you buy a prize, it’s yours to keep”).If the player correctly guessed the puzzle’s solution, he/she got to keep their accumulated winnings. Any contestant solving the puzzle and not having at least $100 (later $200 and still later, $500) was spotted that amount “on the house.” Early rounds typically had lower dollar values on the wheel ($500 as a top space on round 1 early in the run/Bob Goen version, later that was changed to $750), but increased in subsequent rounds ($1,000 and $2,000 for the later rounds, to increase the excitement; $1,250 when Bob Goen hosted).

Originally, the winnings were used to “go shopping” (i. e., purchase prizes) in one of the three revolving rooms on the set — each containing: * Furniture — enough to fill any room in the house, from the living room and dining room to bedroom or game room. * Appliances — large and small, enough to make that dream kitchen or efficient laundry room. * Things for outside — everything from swimming pools and patio furniture to barbecues, lawn games and garden equipment. * Clothing — for every occasion.

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* Trips — to any place imaginable, domestic or foreign. And don’t forget the luggage and camera outfits.

* Electronics — TVs, stereos and much more! The show was among the first to offer early versions of VCRs (c. 1976), home video game units (c. 1978, Atari) and satellite dishes (late-1970s). * Gift Certificates — everywhere to restaurants (Bonanza, Dairy Queen), clothing outlets (Casual Corner) and any other store (Western Auto). * Food — from steaks from the Iowa Beef Council and chocolates to items from the Dessert of the Month Club. * Overall comfort and fun — from a central air conditioning system and pinball machines to hot tubs and pizza parties. * Miscellaneous items — everything from magazine subscriptions and collections of LPs from a record label to those famous ceramnic dalmations.

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and MUCH more. There were other announced prizes, usually worth much more than in the revolving rooms. While some prizes offered during the early years were no doubt unusual (such as rare antiques and African masks), the favorite prize, of course, were the cars. In the daytime show, there were two or three available, usually, a sports model (such as a Chevrolet Camaro) and an economy model (a Chevrolet Monza), but there were also more upmarket family cars (the Oldsmobile Cutlass Supreme) and exotic foreign cars (a Lancia Beta coupe).Other top-ticket items proving popular were: * Other forms of transportation — everything from boats, motorcycles and camping trailers. There was even, at one time, a 4-seat airplane and a motorhome available!

* Furs — before the animal rights groups got their way. * Jewelry — everything from rings, necklaces, pearls, earrings, watches and much more! Starting in 1987 (primetime) and 1989 (daytime), the winner of a round received his accumulated bank in cash (thanks to beefs from contestants who had to pay steep taxes and preferred cash). During the shopping era, a contestant could elect to place any unused cash “on account” (which they could claim only upon winning a subsequent round AND avoiding the bankrupt space in the meantime); otherwise, unused winnings were placed on a gift certificate (usually to Gucci, Dicker and Dicker of Beverly Hills or another luxury shop seen on Rodeo Drive).If time ran short (signified by a series of “dings”), a “speed up” round was played, wherein the host gave the wheel one final spin, with vowels worth nothing and all consonants worth whatever the host landed on. The top-winning contestant after so many rounds completed within each show was the day’s champion. In case of a tie, one of several things happened, depending on the year:* At first, all three players returned on the next show (even the third-place player).

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Everyone kept what they won on all shows. * Later, the two (or possibly all three) tied players played a one-round speedround to determine the champion. This format was used once the permanent bonus round was started.

End Game – The Bonus Round At first, there was no bonus round, the top winner simply returned. Starting in 1981, the champion advanced to a bonus round, where they could select a prize (always worth $1,000 or more and signified with a gold star (or announced in some other way)) and, after choosing five consonants and one vowel, had 15 seconds to solve the puzzle.

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Prior to the bonus round becoming a permanent part of the game, there were several special weeks where bonus rounds were played. Games included (but not limited to):* 1975 hour-long format Bonus Round – Played during Wheel’s short-lived 60-minute format, the day’s overall winner selected one of four puzzles (labeled easy, medium, difficult and hard); the level of difficulty determined the prize (e. g., an easy puzzle may have been worth a TV-stereo console, while the difficult puzzle may have won the player a new Cadillac).

The player then chose four consonants and a vowel and tried to solve the puzzle within 15 seconds. This is very similar to the current bonus round, except the level of difficulty did not ne

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